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readme_e.txt
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readme_e.txt
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Z-LOCK readme.txt
for Windows98/2000/XP(OpenGL required)
ver. 0.2
(C) HELLO WORLD PROJECT
It will become strong if it aims.
Now, it is lock on to me!
- How to install.
Unpack z-lock.zip, and execute 'z-lock.exe'.
- How to operate.
-- Movement Arrow / Num / [WASD] / Joystick
-- Shot [Z][/] / Trigger 1
Hold a shot key to open automatic fire.
It serves also as adsorption in "Concept-mode."
-- Adsorption [X][BackSlash] / Trigger 2 (Normal-mode only)
The "lock on marker" released out of the enemy is made to stick to a self-opportunity.
It is not used in "Concept-mode."
-- Pause [P] / Trigger 3
- How to play.
There are the 4 modes.
-- Normal-mode
It is the usual mode. A shot can be shot even if lock on is not carried out.
-- Concept-mode
If not locked by the enemy, it is the mode with which a shot cannot be shot.
-- Original-mode
It is the mode which became the prototype of this game.
-- Hidden-mode
It is the mode in which enemy shells disappear gradually.
-- Score attack
It is the mode which competes for the ability to be earned in 3 minutes.
-- Time attack
It is the mode which competes for time until it takes 1 million points.
- Comments
If you have any comments, please mail to [email protected]
- Webpage
webpage:
http://homepage2.nifty.com/isshiki/
- Acknowledgement
Z-LOCK is written in the D Programming Language(ver. 0.129).
D Programming Language
http://www.digitalmars.com/d/index.html
libBulletML is used to parse BulletML files.
libBulletML
http://shinh.skr.jp/libbulletml/index_en.html
Simple DirectMedia Layer is used for media handling.
Simple DirectMedia Layer
http://www.libsdl.org
SDL_mixer and Ogg Vorbis CODEC are used for playing BGMs/SEs.
SDL_mixer 1.2
http://www.libsdl.org/projects/SDL_mixer/
Vorbis.com
http://www.vorbis.com
D Header files at D - porting are for use with OpenGL, SDL and SDL_mixer.
D - porting
http://shinh.skr.jp/d/porting.html
- History
2006 9/ 9 ver. 0.2
Secound released version.
2005 8/29 ver. 0.1
First released version.
-- License
License
-------
Copyright 2005 Hello World Project. All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that
the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.