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GameObject.onModuleElse performance due to assertObservable #5

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AODtorusan opened this issue Feb 12, 2014 · 0 comments
Open

GameObject.onModuleElse performance due to assertObservable #5

AODtorusan opened this issue Feb 12, 2014 · 0 comments

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@AODtorusan
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Calling the function GameObject.onModuleElse which is also called from GameObjectController.canObserve is very slow. This function checks 3x if the GameObject tile is observable (so the same check).

Since this an expensive assert could you rework the locations where this assert check is done, as to avoid duplicate work?

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