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[Suggestion 1.18.2] Cape compatibility with Wavey Capes #74

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INooBTooMuch opened this issue Jan 22, 2023 · 2 comments
Open

[Suggestion 1.18.2] Cape compatibility with Wavey Capes #74

INooBTooMuch opened this issue Jan 22, 2023 · 2 comments
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enhancement New feature or request

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@INooBTooMuch
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Wavey Capes changes how the capes work and makes them a little better, is it possible for the armors that have a cape (Divine, wither skeleton and Steampunk) to replace the cape (one that comes with minecarft) and work like they do with Wavey Capes?
I don't know if its possible to replace the minecraft one when the chestplate is equipped but for that I can just not show the one minecraft adds.

Forge : 40.2.0
Immersive Armors : 1.5.3

@Luke100000
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Once I have time to integrate my custom renderer (which supports epic fights and co hopefully), I also want to add animated capes myself, indirectly adding support for wavey capes.

@Luke100000 Luke100000 added the enhancement New feature or request label Jan 24, 2023
@INooBTooMuch INooBTooMuch changed the title [Bug 1.18.2] Cape compatibility with Wavey Capes [Suggestion 1.18.2] Cape compatibility with Wavey Capes Jan 24, 2023
@INooBTooMuch
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INooBTooMuch commented Jan 24, 2023

indirectly adding support for wavey capes.

The dev of Weavy Capes , when I asked if the compatibility should be made from them or you, said "If the mod doesn't use the vanilla cape logic, then a compatibility layer needs to be made" so I don't know if this clears anything up.

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