You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
首先将悬浮球放在物资加号上方,然后运行侵蚀一,被塞壬设施打断后,ALAS会由于某种原因,点击白币上方的悬浮球;信标作战时,ALAS会因为会点击伤害排行即悬浮球下方2cm的位置。经过手测,更新后九游悬浮窗的识别面积好像翻了二倍,接近于1.5cm x 3cm的长方体,信标作战会点击伤害排行那个区域,刚好处于点击区域。。。难绷,求求大佬救救,聚道服苦悬浮球久已,开发个模块重启游戏后自动将特定区域的悬浮球拽到可隐藏区域,或者挪一挪侵蚀一的行动力加号和信标作战的伤害排行点击位置 #2459 #1412
如何复现
前往 '大世界的NA海域西南B,运行ALAS的侵蚀一'
点击 '九游悬浮球并移动位置,移动悬浮球到指示图lmz悬浮球位置示范.png指示的位置'
等到运行到被塞壬设备打断侵蚀一后,alas会自动点击悬浮球所在位置
接着就会出现问题
预期行为
侵蚀一和信标作战正常运转,不会点击悬浮球
相关 Logs
INFO 15:59:54.254 │ [homo_loca] [53 58]
INFO 15:59:54.720 │ tile_center: 0.939 (good match)
INFO 15:59:54.748 │ 0.094s edge_lines: 0 hori, 2 vert
INFO 15:59:54.752 │ Edges: / \ homo_loca: ( 43, 60)
INFO 15:59:54.763 │ center_loca: (3, 4)
INFO 15:59:54.767 │ [homo_loca] [43 60]
INFO 15:59:55.140 │ [Story_options] 0
INFO 15:59:55.535 │ [Story_options] 0
INFO 15:59:55.539 │ Click (1158, 231) @ CLICK_SAFE_AREA
INFO 15:59:55.966 │ [Story_options] 0
INFO 15:59:56.347 │ [Story_options] 0
INFO 15:59:56.729 │ [Story_options] 3
INFO 15:59:57.121 │ [Story_options] 3
INFO 15:59:57.124 │ Click ( 443, 335) @ STORY_OPTION_2_OF_3
INFO 15:59:58.391 │ tile_center: 0.942 (good match)
INFO 15:59:58.419 │ 0.092s edge_lines: 0 hori, 2 vert
INFO 15:59:58.422 │ Edges: / \ homo_loca: ( 53, 58)
INFO 15:59:58.432 │ center_loca: (3, 4)
INFO 15:59:58.435 │ [homo_loca] [53 58]
INFO 15:59:58.888 │ tile_center: 0.942 (good match)
INFO 15:59:58.917 │ 0.094s edge_lines: 0 hori, 2 vert
INFO 15:59:58.920 │ Edges: / \ homo_loca: ( 53, 58)
INFO 15:59:58.930 │ center_loca: (3, 4)
INFO 15:59:58.934 │ [homo_loca] [53 58]
INFO 15:59:59.322 │ [Story_options] 0
INFO 15:59:59.742 │ [Story_options] 0
INFO 15:59:59.746 │ Click (1175, 241) @ CLICK_SAFE_AREA
INFO 16:00:00.182 │ [Story_options] 0
INFO 16:00:00.567 │ [Story_options] 2
INFO 16:00:00.964 │ [Story_options] 2
INFO 16:00:00.968 │ Click ( 744, 302) @ STORY_OPTION_1_OF_2
INFO 16:00:02.682 │ tile_center: 0.929 (good match)
INFO 16:00:02.711 │ 0.104s edge_lines: 0 hori, 2 vert
INFO 16:00:02.714 │ Edges: / \ homo_loca: ( 72, 58)
INFO 16:00:02.724 │ center_loca: (3, 4)
INFO 16:00:02.727 │ [homo_loca] [72 58]
INFO 16:00:03.187 │ tile_center: 0.929 (good match)
INFO 16:00:03.215 │ 0.096s edge_lines: 0 hori, 2 vert
INFO 16:00:03.218 │ Edges: / \ homo_loca: ( 72, 58)
INFO 16:00:03.228 │ center_loca: (3, 4)
INFO 16:00:03.231 │ [homo_loca] [72 58]
INFO 16:00:03.700 │ tile_center: 0.942 (good match)
INFO 16:00:03.730 │ 0.106s edge_lines: 0 hori, 2 vert
INFO 16:00:03.733 │ Edges: / \ homo_loca: ( 53, 58)
INFO 16:00:03.743 │ center_loca: (3, 4)
INFO 16:00:03.747 │ [homo_loca] [53 58]
INFO 16:00:04.207 │ tile_center: 0.942 (good match)
INFO 16:00:04.236 │ 0.096s edge_lines: 0 hori, 2 vert
INFO 16:00:04.239 │ Edges: / \ homo_loca: ( 53, 58)
INFO 16:00:04.249 │ center_loca: (3, 4)
INFO 16:00:04.252 │ [homo_loca] [53 58]
INFO 16:00:04.640 │ Click (1170, 211) @ CLICK_SAFE_AREA
INFO 16:00:05.571 │ tile_center: 0.955 (good match)
INFO 16:00:05.603 │ 0.103s edge_lines: 0 hori, 2 vert
INFO 16:00:05.606 │ Edges: / \ homo_loca: ( 53, 58)
INFO 16:00:05.617 │ center_loca: (3, 4)
INFO 16:00:05.620 │ [homo_loca] [53 58]
INFO 16:00:06.095 │ tile_center: 0.955 (good match)
INFO 16:00:06.123 │ 0.099s edge_lines: 0 hori, 2 vert
INFO 16:00:06.126 │ Edges: / \ homo_loca: ( 53, 58)
INFO 16:00:06.137 │ center_loca: (3, 4)
INFO 16:00:06.141 │ [homo_loca] [53 58]
INFO 16:00:06.607 │ tile_center: 0.955 (good match)
INFO 16:00:06.637 │ 0.101s edge_lines: 0 hori, 2 vert
INFO 16:00:06.641 │ Edges: / \ homo_loca: ( 53, 58)
INFO 16:00:06.652 │ center_loca: (3, 4)
INFO 16:00:06.656 │ [homo_loca] [53 58]
INFO 16:00:07.138 │ tile_center: 0.955 (good match)
INFO 16:00:07.169 │ 0.106s edge_lines: 0 hori, 2 vert
INFO 16:00:07.172 │ Edges: / \ homo_loca: ( 53, 58)
INFO 16:00:07.183 │ center_loca: (3, 4)
INFO 16:00:07.187 │ [homo_loca] [53 58]
INFO 16:00:07.662 │ tile_center: 0.955 (good match)
INFO 16:00:07.691 │ 0.098s edge_lines: 0 hori, 2 vert
INFO 16:00:07.695 │ Edges: / \ homo_loca: ( 53, 58)
INFO 16:00:07.708 │ center_loca: (3, 4)
INFO 16:00:07.711 │ [homo_loca] [53 58]
INFO 16:00:07.715 │ Walk stabled, result: event
INFO 16:00:07.717 │ Screenshot interval set to 0.3s
INFO 16:00:07.721 │ Map rescan once end, result=True
INFO 16:00:07.724 │ <<< FLEET SET TO 1 >>>
INFO 16:00:07.734 │ It is fleet 1 already
INFO 16:00:07.737 │ Solved a map event and not in OpsiExplore, stop rescan
INFO 16:00:07.739 │ [Solved_map_event] {'is_logging_tower'}
INFO 16:00:07.742 │ <<< FLEET SET TO 1 >>>
INFO 16:00:07.751 │ It is fleet 1 already
───────────────────────────────────────────────── AFTER AUTO SEARCH ─────────────────────────────────────────────────
INFO 16:00:07.756 │ AFTER AUTO SEARCH
INFO 16:00:07.761 │ No EMP debuff on current fleet
INFO 16:00:07.767 │ [HP] 98% 98% 98% 98% 98% 98%
INFO 16:00:07.773 │ [Repair icon] [False, False, False, False, False, False]
INFO 16:00:07.776 │ No ship found to be below threshold 40%, continue OS exploration
INFO 16:00:07.778 │ Handle after auto search finished, solved=False
INFO 16:00:07.866 │ Pending tasks: ['OpsiHazard1Leveling']
INFO 16:00:07.869 │ [Task] OpsiHazard1Leveling (Enable, 2024-12-18 00:00:00)
INFO 16:00:07.872 │ Continue task `OpsiHazard1Leveling (Enable, 2024-12-18 00:00:00)`
INFO 16:00:07.875 │ [OS_ACTION_POINT_PRESERVE] 200
INFO 16:00:07.896 │ [SHOP_YELLOW_COINS 0.019s] 116573
INFO 16:00:07.946 │ [MAP_NAME 0.046s] NA海域西南B-安全海域
INFO 16:00:07.949 │ Map name processed: NA海域西南B
INFO 16:00:07.952 │ [Zone] [22|NA Ocean SW Sector B]
INFO 16:00:07.956 │ Click ( 916, 33) @ ACTION_POINT_REMAIN_OS
INFO 16:01:08.307 │ Function calls:
threading.py L890 _bootstrap()
threading.py L926 _bootstrap_inner()
threading.py L870 run()
threadbased.py L254 run()
output.py L801 click_callback()
app.py L388 <lambda>
process_manager.py L52 start()
process.py L112 start()
context.py L223 _Popen()
context.py L277 _Popen()
popen_fork.py L20 __init__()
popen_fork.py L74 _launch()
process.py L297 _bootstrap()
process.py L99 run()
process_manager.py L162 run_process()
alas.py L537 loop()
alas.py L69 run()
alas.py L335 opsi_hazard1_leveling()
os_run.py L67 opsi_hazard1_leveling()
operation_siren.py L441 os_hazard1_leveling()
action_point.py L471 action_point_set()
action_point.py L441 action_point_enter()
device.py L175 screenshot()
device.py L237 stuck_record_check()
device.py L43 show_function_call()
WARNING 16:01:08.321 │ Wait too long
WARNING 16:01:08.325 │ Waiting for {'OS_GAME_TIPS', 'GAME_TIPS', 'STORY_CLOSE', 'ACTION_POINT_USE',
'GET_ADAPTABILITY', 'GET_MEOWFFICER_ITEMS_2', 'AUTO_SEARCH_REWARD', 'GET_ITEMS_1', 'STORY_SKIP_3',
'OS_CHECK', 'GET_MISSION', 'MAP_WORLD', 'GET_ITEMS_2', 'GUILD_POPUP_CONFIRM', 'MAP_ARCHIVES',
'POPUP_CANCEL', 'POPUP_CONFIRM_WHITE', 'GET_MEOWFFICER_ITEMS_1', 'GET_ITEMS_3', 'MAP_GOTO_GLOBE_FOG',
'POPUP_CONFIRM'}
INFO 16:01:08.336 │ newCommandTimeout updated to 168h0m0s
INFO 16:01:08.340 │ [u2.Device] Device(atx_agent_url=http://127.0.0.1:48419)
INFO 16:01:08.360 │ [Package_name] com.bilibili.blhx.uc
ERROR 16:01:08.364 │ GameStuckError: Wait too long
WARNING 16:01:08.369 │ Game stuck, com.bilibili.blhx.uc will be restarted in 10 seconds
WARNING 16:01:08.373 │ If you are playing by hand, please stop Alas
INFO 16:01:08.376 │ Task call: Restart
INFO 16:01:08.395 │ Bind task ['General', 'Alas', 'OpsiGeneral', 'OpsiHazard1Leveling']
INFO 16:01:08.399 │ Save config ./config/alas.json, Restart.Scheduler.NextRun=datetime.datetime(2024, 12, 18, 16,
1, 8), Restart.Scheduler.Enable=True
INFO 16:01:18.418 │ Scheduler: End task `OpsiHazard1Leveling`
INFO 16:01:18.508 │ Server "皇家巡游" is available.
INFO 16:01:18.512 │ [Server] cn
INFO 16:01:18.535 │ Bind task ['General', 'Alas']
INFO 16:01:18.542 │ Pending tasks: ['Restart', 'OpsiHazard1Leveling']
INFO 16:01:18.545 │ [Task] Restart (Enable, 2024-12-18 16:01:08)
INFO 16:01:18.549 │ Bind task ['General', 'Alas', 'Restart']
INFO 16:01:18.557 │ Scheduler: Start task `Restart`
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
RESTART
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
INFO 16:01:18.927 │ <<< APP RESTART >>>
INFO 16:01:18.931 │ App stop: com.bilibili.blhx.uc
INFO 16:01:19.282 │ App start: com.bilibili.blhx.uc
INFO 16:01:19.592 │ <<< APP LOGIN >>>
INFO 16:01:19.606 │ [Device Orientation] 0 (Normal)
INFO 16:01:19.609 │ Orientation changed 1 => 0, re-init MaaTouch
INFO 16:01:19.612 │ <<< MAATOUCH INIT >>>
INFO 16:01:19.947 │ [Device Orientation] 0 (Normal)
INFO 16:01:20.386 │ ^ 10 1280 720 255
INFO 16:01:20.390 │ $ 255
INFO 16:01:20.392 │ MaaTouch stream connected
INFO 16:01:20.395 │ max_contact: 10; max_x: 1280; max_y: 720; max_pressure: 255
INFO 16:01:24.870 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:01:24.873 │ Orientation changed 0 => 1, re-init MaaTouch
INFO 16:01:24.876 │ <<< MAATOUCH INIT >>>
INFO 16:01:25.218 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:01:25.614 │ ^ 10 1280 720 255
INFO 16:01:25.617 │ $ 255
INFO 16:01:25.620 │ MaaTouch stream connected
INFO 16:01:25.623 │ max_contact: 10; max_x: 1280; max_y: 720; max_pressure: 255
INFO 16:01:30.246 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:01:35.520 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:01:40.839 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:01:46.035 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:01:46.833 │ Click ( 500, 386) @ LOGIN_CHECK
INFO 16:01:46.889 │ Login success
INFO 16:01:54.775 │ Click ( 475, 366) @ LOGIN_CHECK
INFO 16:02:02.531 │ Login to main confirm
INFO 16:02:02.534 │ Delay task `Restart` to 2024-12-19 00:00:00 (server_update='00:00')
INFO 16:02:02.554 │ Bind task ['General', 'Alas', 'Restart']
INFO 16:02:02.557 │ Save config ./config/alas.json, Restart.Scheduler.NextRun=datetime.datetime(2024, 12, 19, 0,
0)
INFO 16:02:02.566 │ Scheduler: End task `Restart`
INFO 16:02:02.569 │ [Server] cn
INFO 16:02:02.588 │ Bind task ['General', 'Alas']
INFO 16:02:02.594 │ Pending tasks: ['OpsiHazard1Leveling']
INFO 16:02:02.597 │ [Task] OpsiHazard1Leveling (Enable, 2024-12-18 00:00:00)
INFO 16:02:02.600 │ Bind task ['General', 'Alas', 'OpsiGeneral', 'OpsiHazard1Leveling']
INFO 16:02:02.610 │ Scheduler: Start task `OpsiHazard1Leveling`
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
OPSIHAZARD1LEVELING
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
══════════════════════════════════════════════════════ OS INIT ══════════════════════════════════════════════════════
INFO 16:02:03.008 │ OS INIT
INFO 16:02:03.040 │ <<< UI ENSURE >>>
INFO 16:02:03.043 │ UI get current page
INFO 16:02:03.055 │ [UI] page_main
INFO 16:02:03.058 │ Goto page_os
INFO 16:02:03.062 │ <<< UI GOTO PAGE_OS >>>
INFO 16:02:03.071 │ Page switch: page_main_white -> page_campaign_menu
INFO 16:02:03.074 │ Click (1164, 506) @ MAIN_GOTO_CAMPAIGN_WHITE
INFO 16:02:08.413 │ Page switch: page_main_white -> page_campaign_menu
INFO 16:02:08.417 │ Click (1209, 533) @ MAIN_GOTO_CAMPAIGN_WHITE
INFO 16:02:10.612 │ Page switch: page_campaign_menu -> page_os
INFO 16:02:10.616 │ Click ( 895, 431) @ CAMPAIGN_MENU_GOTO_OS
INFO 16:02:15.294 │ Page arrive: page_os
INFO 16:02:15.297 │ <<< ZONE INIT >>>
INFO 16:02:15.310 │ Get zone name
INFO 16:02:15.386 │ [MAP_NAME 0.047s] NA海域西南B-安全海域
INFO 16:02:15.390 │ Map name processed: NA海域西南B
INFO 16:02:15.395 │ [Zone] [22|NA Ocean SW Sector B]
───────────────────────────────────────────────── AFTER AUTO SEARCH ─────────────────────────────────────────────────
INFO 16:02:15.401 │ AFTER AUTO SEARCH
INFO 16:02:15.426 │ No EMP debuff on current fleet
INFO 16:02:15.433 │ [HP] 98% 98% 98% 98% 98% 98%
INFO 16:02:15.441 │ [Repair icon] [False, False, False, False, False, False]
INFO 16:02:15.445 │ No ship found to be below threshold 40%, continue OS exploration
INFO 16:02:15.448 │ Handle after auto search finished, solved=False
INFO 16:02:15.451 │ Current fleet is not afflicted with the low resolve debuff
INFO 16:02:15.455 │ In zone 22, 44, 154, skip running first auto search
INFO 16:02:15.459 │ Ash beacon status: gray
INFO 16:02:15.484 │ [ASH_COLLECT_STATUS 0.022s] 0/200
INFO 16:02:15.507 │ [ASH_DAILY_STATUS 0.020s] 200/200
INFO 16:02:15.510 │ Ash beacon fully collected today
═══════════════════════════════════════════════ OS HAZARD 1 LEVELING ════════════════════════════════════════════════
INFO 16:02:15.515 │ OS HAZARD 1 LEVELING
INFO 16:02:15.518 │ [OS_ACTION_POINT_PRESERVE] 200
INFO 16:02:15.543 │ [SHOP_YELLOW_COINS 0.023s] 116573
INFO 16:02:15.588 │ [MAP_NAME 0.041s] NA海域西南B-安全海域
INFO 16:02:15.591 │ Map name processed: NA海域西南B
INFO 16:02:15.593 │ [Zone] [22|NA Ocean SW Sector B]
INFO 16:02:15.607 │ Click ( 918, 38) @ ACTION_POINT_REMAIN_OS
INFO 16:03:15.905 │ Function calls:
threading.py L890 _bootstrap()
threading.py L926 _bootstrap_inner()
threading.py L870 run()
threadbased.py L254 run()
output.py L801 click_callback()
app.py L388 <lambda>
process_manager.py L52 start()
process.py L112 start()
context.py L223 _Popen()
context.py L277 _Popen()
popen_fork.py L20 __init__()
popen_fork.py L74 _launch()
process.py L297 _bootstrap()
process.py L99 run()
process_manager.py L162 run_process()
alas.py L537 loop()
alas.py L69 run()
alas.py L335 opsi_hazard1_leveling()
os_run.py L67 opsi_hazard1_leveling()
operation_siren.py L441 os_hazard1_leveling()
action_point.py L471 action_point_set()
action_point.py L441 action_point_enter()
device.py L175 screenshot()
device.py L237 stuck_record_check()
device.py L43 show_function_call()
WARNING 16:03:15.918 │ Wait too long
WARNING 16:03:15.921 │ Waiting for {'OS_GAME_TIPS', 'GAME_TIPS', 'STORY_CLOSE', 'ACTION_POINT_USE',
'GET_ADAPTABILITY', 'GET_MEOWFFICER_ITEMS_2', 'AUTO_SEARCH_REWARD', 'GET_ITEMS_1', 'STORY_SKIP_3',
'OS_CHECK', 'GET_MISSION', 'MAP_WORLD', 'GET_ITEMS_2', 'GUILD_POPUP_CONFIRM', 'MAP_ARCHIVES',
'GET_MEOWFFICER_ITEMS_1', 'GET_ITEMS_3', 'MAP_GOTO_GLOBE_FOG', 'POPUP_CONFIRM'}
INFO 16:03:15.943 │ [Package_name] com.bilibili.blhx.uc
ERROR 16:03:15.946 │ GameStuckError: Wait too long
WARNING 16:03:15.949 │ Game stuck, com.bilibili.blhx.uc will be restarted in 10 seconds
WARNING 16:03:15.952 │ If you are playing by hand, please stop Alas
INFO 16:03:15.954 │ Task call: Restart
INFO 16:03:15.974 │ Bind task ['General', 'Alas', 'OpsiGeneral', 'OpsiHazard1Leveling']
INFO 16:03:15.978 │ Save config ./config/alas.json, Restart.Scheduler.NextRun=datetime.datetime(2024, 12, 18, 16,
3, 15), Restart.Scheduler.Enable=True
INFO 16:03:25.997 │ Scheduler: End task `OpsiHazard1Leveling`
INFO 16:03:26.083 │ Server "皇家巡游" is available.
INFO 16:03:26.087 │ [Server] cn
INFO 16:03:26.108 │ Bind task ['General', 'Alas']
INFO 16:03:26.114 │ Pending tasks: ['Restart', 'OpsiHazard1Leveling']
INFO 16:03:26.117 │ [Task] Restart (Enable, 2024-12-18 16:03:15)
INFO 16:03:26.120 │ Bind task ['General', 'Alas', 'Restart']
INFO 16:03:26.129 │ Scheduler: Start task `Restart`
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
RESTART
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
INFO 16:03:26.500 │ <<< APP RESTART >>>
INFO 16:03:26.503 │ App stop: com.bilibili.blhx.uc
INFO 16:03:26.859 │ App start: com.bilibili.blhx.uc
INFO 16:03:27.159 │ <<< APP LOGIN >>>
INFO 16:03:27.175 │ [Device Orientation] 0 (Normal)
INFO 16:03:27.178 │ Orientation changed 1 => 0, re-init MaaTouch
INFO 16:03:27.181 │ <<< MAATOUCH INIT >>>
INFO 16:03:27.401 │ [Device Orientation] 0 (Normal)
INFO 16:03:27.930 │ ^ 10 1280 720 255
INFO 16:03:27.934 │ $ 255
INFO 16:03:27.937 │ MaaTouch stream connected
INFO 16:03:27.940 │ max_contact: 10; max_x: 1280; max_y: 720; max_pressure: 255
INFO 16:03:32.395 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:03:32.399 │ Orientation changed 0 => 1, re-init MaaTouch
INFO 16:03:32.405 │ <<< MAATOUCH INIT >>>
INFO 16:03:32.638 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:03:33.155 │ ^ 10 1280 720 255
INFO 16:03:33.159 │ $ 255
INFO 16:03:33.162 │ MaaTouch stream connected
INFO 16:03:33.165 │ max_contact: 10; max_x: 1280; max_y: 720; max_pressure: 255
INFO 16:03:37.644 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:03:43.060 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:03:48.340 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:03:53.546 │ [Device Orientation] 1 (HOME key on the right)
INFO 16:03:53.939 │ Click ( 514, 368) @ LOGIN_CHECK
INFO 16:03:53.994 │ Login success
INFO 16:04:01.798 │ Click ( 423, 322) @ LOGIN_CHECK
INFO 16:04:08.808 │ Login to main confirm
INFO 16:04:08.811 │ Delay task `Restart` to 2024-12-19 00:00:00 (server_update='00:00')
INFO 16:04:08.832 │ Bind task ['General', 'Alas', 'Restart']
INFO 16:04:08.836 │ Save config ./config/alas.json, Restart.Scheduler.NextRun=datetime.datetime(2024, 12, 19, 0,
0)
INFO 16:04:08.845 │ Scheduler: End task `Restart`
INFO 16:04:08.848 │ [Server] cn
INFO 16:04:08.870 │ Bind task ['General', 'Alas']
INFO 16:04:08.877 │ Pending tasks: ['OpsiHazard1Leveling']
INFO 16:04:08.880 │ [Task] OpsiHazard1Leveling (Enable, 2024-12-18 00:00:00)
INFO 16:04:08.884 │ Bind task ['General', 'Alas', 'OpsiGeneral', 'OpsiHazard1Leveling']
INFO 16:04:08.895 │ Scheduler: Start task `OpsiHazard1Leveling`
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
OPSIHAZARD1LEVELING
═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
══════════════════════════════════════════════════════ OS INIT ══════════════════════════════════════════════════════
INFO 16:04:09.278 │ OS INIT
INFO 16:04:09.310 │ <<< UI ENSURE >>>
INFO 16:04:09.313 │ UI get current page
INFO 16:04:09.325 │ [UI] page_main
INFO 16:04:09.328 │ Goto page_os
INFO 16:04:09.331 │ <<< UI GOTO PAGE_OS >>>
INFO 16:04:09.340 │ Page switch: page_main_white -> page_campaign_menu
INFO 16:04:09.344 │ Click (1177, 502) @ MAIN_GOTO_CAMPAIGN_WHITE
INFO 16:04:14.683 │ Page switch: page_main_white -> page_campaign_menu
INFO 16:04:14.687 │ Click (1172, 514) @ MAIN_GOTO_CAMPAIGN_WHITE
INFO 16:04:16.380 │ Page switch: page_campaign_menu -> page_os
INFO 16:04:16.383 │ Click ( 778, 492) @ CAMPAIGN_MENU_GOTO_OS
INFO 16:04:20.308 │ Page arrive: page_os
INFO 16:04:20.311 │ <<< ZONE INIT >>>
INFO 16:04:20.324 │ Get zone name
INFO 16:04:20.403 │ [MAP_NAME 0.047s] NA海域西南B-安全海域
INFO 16:04:20.406 │ Map name processed: NA海域西南B
INFO 16:04:20.410 │ [Zone] [22|NA Ocean SW Sector B]
───────────────────────────────────────────────── AFTER AUTO SEARCH ─────────────────────────────────────────────────
INFO 16:04:20.415 │ AFTER AUTO SEARCH
INFO 16:04:20.436 │ No EMP debuff on current fleet
INFO 16:04:20.441 │ [HP] 98% 98% 98% 98% 98% 98%
INFO 16:04:20.447 │ [Repair icon] [False, False, False, False, False, False]
INFO 16:04:20.450 │ No ship found to be below threshold 40%, continue OS exploration
INFO 16:04:20.453 │ Handle after auto search finished, solved=False
INFO 16:04:20.456 │ Current fleet is not afflicted with the low resolve debuff
INFO 16:04:20.460 │ In zone 22, 44, 154, skip running first auto search
INFO 16:04:20.463 │ Ash beacon status: gray
INFO 16:04:20.488 │ [ASH_COLLECT_STATUS 0.023s] 0/200
INFO 16:04:20.515 │ [ASH_DAILY_STATUS 0.023s] 200/200
INFO 16:04:20.518 │ Ash beacon fully collected today
═══════════════════════════════════════════════ OS HAZARD 1 LEVELING ════════════════════════════════════════════════
INFO 16:04:20.523 │ OS HAZARD 1 LEVELING
INFO 16:04:20.526 │ [OS_ACTION_POINT_PRESERVE] 200
INFO 16:04:20.553 │ [SHOP_YELLOW_COINS 0.024s] 116573
INFO 16:04:20.597 │ [MAP_NAME 0.041s] NA海域西南B-安全海域
INFO 16:04:20.600 │ Map name processed: NA海域西南B
INFO 16:04:20.602 │ [Zone] [22|NA Ocean SW Sector B]
INFO 16:04:20.616 │ Click ( 921, 33) @ ACTION_POINT_REMAIN_OS
INFO 16:05:20.788 │ Function calls:
threading.py L890 _bootstrap()
threading.py L926 _bootstrap_inner()
threading.py L870 run()
threadbased.py L254 run()
output.py L801 click_callback()
app.py L388 <lambda>
process_manager.py L52 start()
process.py L112 start()
context.py L223 _Popen()
context.py L277 _Popen()
popen_fork.py L20 __init__()
popen_fork.py L74 _launch()
process.py L297 _bootstrap()
process.py L99 run()
process_manager.py L162 run_process()
alas.py L537 loop()
alas.py L69 run()
alas.py L335 opsi_hazard1_leveling()
os_run.py L67 opsi_hazard1_leveling()
operation_siren.py L441 os_hazard1_leveling()
action_point.py L471 action_point_set()
action_point.py L441 action_point_enter()
device.py L175 screenshot()
device.py L237 stuck_record_check()
device.py L43 show_function_call()
WARNING 16:05:20.801 │ Wait too long
WARNING 16:05:20.804 │ Waiting for {'OS_GAME_TIPS', 'GAME_TIPS', 'STORY_CLOSE', 'ACTION_POINT_USE',
'GET_ADAPTABILITY', 'GET_MEOWFFICER_ITEMS_2', 'AUTO_SEARCH_REWARD', 'GET_ITEMS_1', 'STORY_SKIP_3',
'OS_CHECK', 'GET_MISSION', 'MAP_WORLD', 'GET_ITEMS_2', 'GUILD_POPUP_CONFIRM', 'MAP_ARCHIVES',
'GET_MEOWFFICER_ITEMS_1', 'GET_ITEMS_3', 'MAP_GOTO_GLOBE_FOG', 'POPUP_CONFIRM'}
INFO 16:05:20.824 │ [Package_name] com.bilibili.blhx.uc
ERROR 16:05:20.827 │ GameStuckError: Wait too long
WARNING 16:05:20.830 │ Game stuck, com.bilibili.blhx.uc will be restarted in 10 seconds
WARNING 16:05:20.833 │ If you are playing by hand, please stop Alas
INFO 16:05:20.839 │ Task call: Restart
INFO 16:05:20.860 │ Bind task ['General', 'Alas', 'OpsiGeneral', 'OpsiHazard1Leveling']
INFO 16:05:20.864 │ Save config ./config/alas.json, Restart.Scheduler.NextRun=datetime.datetime(2024, 12, 18, 16,
5, 20), Restart.Scheduler.Enable=True
INFO 16:05:30.882 │ Scheduler: End task `OpsiHazard1Leveling`
CRITICAL 16:05:30.885 │ Task `OpsiHazard1Leveling` failed 3 or more times.
CRITICAL 16:05:30.887 │ Possible reason #1: You haven't used it correctly. Please read the help text of the options.
CRITICAL 16:05:30.890 │ Possible reason #2: There is a problem with this task. Please contact developers or try to
fix it yourself.
CRITICAL 16:05:30.893 │ Request human takeover
INFO 16:05:31.890 │ Push notify success
截图
还有别的吗?
The text was updated successfully, but these errors were encountered:
在提问之前...
描述你的问题
首先将悬浮球放在物资加号上方,然后运行侵蚀一,被塞壬设施打断后,ALAS会由于某种原因,点击白币上方的悬浮球;信标作战时,ALAS会因为会点击伤害排行即悬浮球下方2cm的位置。经过手测,更新后九游悬浮窗的识别面积好像翻了二倍,接近于1.5cm x 3cm的长方体,信标作战会点击伤害排行那个区域,刚好处于点击区域。。。难绷,求求大佬救救,聚道服苦悬浮球久已,开发个模块重启游戏后自动将特定区域的悬浮球拽到可隐藏区域,或者挪一挪侵蚀一的行动力加号和信标作战的伤害排行点击位置
#2459
#1412
如何复现
预期行为
侵蚀一和信标作战正常运转,不会点击悬浮球
相关 Logs
截图
还有别的吗?
The text was updated successfully, but these errors were encountered: