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Using compiled glsl shaders #32

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fallingcats opened this issue Mar 2, 2022 · 1 comment
Open

Using compiled glsl shaders #32

fallingcats opened this issue Mar 2, 2022 · 1 comment
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@fallingcats
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How would you go about using precompiled shaders like the ones provided for example by bloc97/Anime4K?
I am not sure if this is something that is currently supported because when selecting the shader I seem to get a bunch Expected identifier errors.

@Limeth
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Limeth commented Jun 24, 2022

It seems to me like the GLSL source files may be intended for the mpv software, and it make use of some special annotation-based syntax. You would probably have to rewrite the source code so that it looks like a regular fragment shader.

@Limeth Limeth added the question Further information is requested label Jun 24, 2022
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