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How would you go about using precompiled shaders like the ones provided for example by bloc97/Anime4K?
I am not sure if this is something that is currently supported because when selecting the shader I seem to get a bunch Expected identifier errors.
The text was updated successfully, but these errors were encountered:
It seems to me like the GLSL source files may be intended for the mpv software, and it make use of some special annotation-based syntax. You would probably have to rewrite the source code so that it looks like a regular fragment shader.
How would you go about using precompiled shaders like the ones provided for example by bloc97/Anime4K?
I am not sure if this is something that is currently supported because when selecting the shader I seem to get a bunch
Expected identifier
errors.The text was updated successfully, but these errors were encountered: