Releases: LegoFigure11/RaidCrawler
v1.3.2 - Bugfix
v1.3.1 - Bugfix
v1.3.0 - SV 1.3.0 Support
What's Changed
- v1.3 Pointer and Key Searcher Updates by @santacrab2 in #146
- Unit tests added by @Koi-3088
- Several minor fixes, edge cases, and improvements by @Koi-3088
Thank you both very much!!
Full Changelog: v1.2.0...v1.3.0
I wonder how long we can keep the RaidCrawler version in line with the game version for... this is two in a row!
v1.2.0 - USB & SV 1.2.0 Support, .NET 7.0
Woohoo! At long last, it's here.
This update adds support for SV 1.2.0, for USB-botbase, and for cleanly starting/stopping Date Advances, as well as fixing numerous event raids. Additionally, @Koi-3088 has made the codebase considerably cleaner and more maintainable, split it off into two different projects, and made it much more reliable and faster. Thank you so much Koi!
NOTE: RaidCrawler now depends on .NET 7.0! You may need to install the runtime from here: https://dotnet.microsoft.com/en-us/download/dotnet/7.0
Thank you to our new contributors:
- @lfmundim made their first contribution in #120
- @santacrab2 made their first contribution in #134
- @d-pollard made their first contribution in #139
- @Koi-3088 made their first contribution in #137
Thanks also to @Lusamine for their improved Date Advance routine.
Full Changelog: v1.1.0...v1.2.0
v1.1.0 - Overhaul
Holy mother of changelogs... I'll keep this to just "major" changes, for full details see the commit history.
What's Changed
- Add all Materials and Tera Shards (thanks @Manu098vm #57)
- Add "Streamer" View a.k.a. 10-Foot Interface (thanks @jnovack #67)
- Completely redesign UI and add many more filtering options (thanks @architdate @jnovack @ViolentSpatula @pifopi #72 #77 #78 #104 + others) - thanks also to @Lusamine @Lincoln-LM and @BakaKaito for the new assets!
- Add support for discord webhooks (thanks @architdate @pifopi @ViolentSpatula @jnovack #70 #86 #102 + others)
- Use JSON for config so you don't have to reset all your settings every new release
- Automatically read in event data and progress level from RAM (thanks @architdate @Lincoln-LM) meaning we don't have to make a new release with every event
Thanks to all the contributors, both old and new!
Full Changelog: v1.0.9...v1.1.0
v1.0.9 - Extra Raid moves and Performance improvements
- Added support for Delibird raids
- Force date advances if the raids were unchanged from the previous raids
- Added ability to view extra moves that the raid boss has (click on one of the moves to switch view to extra moves)
- Handle cases where the raid is always/never shiny
- Added gender based stop filters
- Added parsing from the base rom raid files. With this we don't rely on PKNX dumps to parse raids.
Full Changelog: v1.0.8...v1.0.9
v1.0.8 - Map and rewards!
- Updated to the latest Charizard raid event (Dec 15)
- Added a map view that can be accessed by clicking the location box to show the possible den locations for that den on the Paldea map. (Thanks to @Lincoln-LM for his
den_locations.json
file that made this possible!) - Added rewards view to look at the raid rewards of any raid.
- Added reward filtering to filters (Thanks to @LegoFigure11 for making this possible!)
- Added extra filter comparators (<, <=, >, >=) for stars, IVs and reward counts (Thanks to @scudzilla and @LegoFigure11 for making this possible!)
- Added GH Actions to build the latest nightly for successful commit builds which can be downloaded from this link (Thanks @LegoFigure11 )
Full Changelog: v1.0.7...v1.0.8
v1.0.7 - Better filters and bugfix
Fixes a bug that caused event raid data to be read incorrectly (thanks @architdate!)
Rework filters to allow searching for multiple specific targets at once (thanks @architdate!)
Full Changelog: v1.0.6...v1.0.7
v1.0.6 - Salamence/Tyranitar Event
- Adds support for the Salamence/Tyranitar raid event
- Automatically detects game version and story progress level on connect (event progress WIP) - Thanks @Lincoln-LM!
- Improve the settings menu
Full Changelog: v1.0.5...v1.0.6
v1.0.5-ee742f2 Hotfix
Hotfixed to resolve issues with timings that some users were experiencing