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Not sure where these are stored but things like the smoke around the ufo in strangetown.
The text was updated successfully, but these errors were encountered:
As noted by LazyDuchess, these are actually in the hood decoration props. The scenegraph likely has the effects somewhere:
Sorry, something went wrong.
After parsing cDataListExtension in 27a9231. Looks like these are stored in a cDataListExtension called EffectsList.
cDataListExtension
EffectsList
Seems to be a list containing the slot name to the effect name:
"BlockName": "cDataListExtension", "Value": { "Name": "EffectsList", "Value": [ { "Name": "farmfields_slot", "Value": "neighborhood_house_smoking" } ]
and then there is a node with a tag for the slot name:
{ "BlockName": "cTransformNode", "CompositionTree": { "TypeInfo": { "Name": "cCompositionTreeNode", "TypeId": 0, "Version": 11 }, "References": [], "Graph": { "Extensions": [], "Tag": "farmfields_slot" } }, "Transform": "(0.0, -0.8, 1.2)", "Rotation": "(0.0, 0.0, 0.0, 1.0)", "BoneId": 2147483647, "BlockTypeInfo": { "Name": "cTransformNode", "TypeId": 1696883810, "Version": 7 } }
Closing as the follow up work will be in #47
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Not sure where these are stored but things like the smoke around the ufo in strangetown.
The text was updated successfully, but these errors were encountered: