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Weapons should use the IFrames of their randomized Animation #147

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radzo73 opened this issue Oct 30, 2020 · 0 comments
Open

Weapons should use the IFrames of their randomized Animation #147

radzo73 opened this issue Oct 30, 2020 · 0 comments

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@radzo73
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radzo73 commented Oct 30, 2020

What? Currently, if you get a Spear with the Vamanway animation, the hitbox will be as fast as you expect it, but the enemy will still only take damage every 31 frames, instead of the Valmanway's 12 frames.

How? Probably in the same way the weapon animations are randomized (using bit 17,1 if I'm reading the DSVEdit correctly). If the vanilla IFrames are shorter than the randomized animation (e.g Kaiser Knuckle uses Axe animation), then it should use the vanilla IFrames.

Fists: 8 frames (Mach Punch: 11 frames)
Knives: 15 frames
Small Swords/Rapiers/Whip Swords: 30 frames
Short Swords: 15 frames (Ice Brand: 18 frames, Laevatain/Alucard Sword: 11 frames)
Great Swords: 39 frames (Claimh Solais: 30 frames)
Spears: 31 frames (Gungner: 11 frames)
Mace/Axe: 40 frames (Mjollnjr: 11 frames)
Katana: 8 frames
Hand/Silver Gun: 3 frames
Throwables: 20 frames
RPG: 31 frames
Terror Bear: 4 frames
Nunchaku: 11 frames
Whip: 30 frames

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