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I have a lot of code that flips or calls glBufferData an empty buffer (e.g. when there is no input to a compute shader this frame), and if this happens in a certain part of the code I'm pretty sure it's not a problem. It would be nice if I could tell the tool to suppress that warning while that code is executing.
The text was updated successfully, but these errors were encountered:
I have a lot of code that
flip
s or callsglBufferData
an empty buffer (e.g. when there is no input to a compute shader this frame), and if this happens in a certain part of the code I'm pretty sure it's not a problem. It would be nice if I could tell the tool to suppress that warning while that code is executing.The text was updated successfully, but these errors were encountered: