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dllmain.cpp
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/* Version: MPL 1.1/LGPL 3.0
*
* "The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is the Oblivion Graphics Extender, short OBGE.
*
* The Initial Developer of the Original Code is
* Ethatron <[email protected]>. Portions created by The Initial
* Developer are Copyright (C) 2011 The Initial Developer.
* All Rights Reserved.
*
* Contributor(s):
* Timeslip (Version 1)
* scanti (Version 2)
* IlmrynAkios (Version 3)
*
* Alternatively, the contents of this file may be used under the terms
* of the GNU Library General Public License Version 3 license (the
* "LGPL License"), in which case the provisions of LGPL License are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of the LGPL License and not
* to allow others to use your version of this file under the MPL,
* indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL License.
* If you do not delete the provisions above, a recipient may use your
* version of this file under either the MPL or the LGPL License."
*/
#include <Windows.h>
//#include <vld.h>
#include "Hooking/detours/detoured.h"
#include "D3D9.hpp"
#include "D3D9Device.hpp"
#include "GUIs_DebugWindow.hpp"
#include "ShaderManager.h"
#include "TextureManager.h"
#include "EffectManager.h"
void GlobalCleanup() {
/* this is strange, none of the destructors has been called
* but we can't free any resources ...
*/
return;
#ifdef OBGE_DEVLING
DebugWindow::Exit();
#endif
if ( EffectManager::Singleton) delete EffectManager::Singleton;
if (TextureManager::Singleton) delete TextureManager::Singleton;
if ( ShaderManager::Singleton) delete ShaderManager::Singleton;
#ifndef OBGE_NOSHADER
if (lastOBGEDirect3DDevice9) delete lastOBGEDirect3DDevice9;
if (lastOBGEDirect3D9 ) delete lastOBGEDirect3D9;
#endif
}
static HMODULE s_hDll;
HMODULE WINAPI Detoured()
{
return s_hDll;
}
extern "C" {
BOOL WINAPI DllMain(
HMODULE hDllHandle,
DWORD dwReason,
LPVOID lpreserved
)
{
if (dwReason == DLL_PROCESS_ATTACH) {
s_hDll = hDllHandle;
DisableThreadLibraryCalls(hDllHandle);
}
else if (dwReason == DLL_PROCESS_DETACH) {
GlobalCleanup();
}
return TRUE;
}
};