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TextureIOHook.hpp
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TextureIOHook.hpp
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/* Version: MPL 1.1/LGPL 3.0
*
* "The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is the Oblivion Graphics Extender, short OBGE.
*
* The Initial Developer of the Original Code is
* Ethatron <[email protected]>. Portions created by The Initial
* Developer are Copyright (C) 2011 The Initial Developer.
* All Rights Reserved.
*
* Contributor(s):
* Timeslip (Version 1)
* scanti (Version 2)
* IlmrynAkios (Version 3)
*
* Alternatively, the contents of this file may be used under the terms
* of the GNU Library General Public License Version 3 license (the
* "LGPL License"), in which case the provisions of LGPL License are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of the LGPL License and not
* to allow others to use your version of this file under the MPL,
* indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL License.
* If you do not delete the provisions above, a recipient may use your
* version of this file under either the MPL or the LGPL License."
*/
#pragma once
#if defined(OBGE_LOGGING) || defined(OBGE_DEVLING) || defined(OBGE_GAMMACORRECTION)
#include <map>
#include <string>
#include "D3D9.hpp"
#include "D3D9Device.hpp"
#if defined(OBGE_LOGGING) || defined(OBGE_DEVLING)
extern std::map<std::string, IDirect3DBaseTexture9 *> textureFiles;
extern std::map<IDirect3DBaseTexture9 *, std::string> textureClass;
const char *findTexture(IDirect3DBaseTexture9 *tex);
#endif
void CreateTextureIOHook(void);
#endif