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ShaderIOHook.cpp
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ShaderIOHook.cpp
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/* Version: MPL 1.1/LGPL 3.0
*
* "The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is the Oblivion Graphics Extender, short OBGE.
*
* The Initial Developer of the Original Code is
* Ethatron <[email protected]>. Portions created by The Initial
* Developer are Copyright (C) 2011 The Initial Developer.
* All Rights Reserved.
*
* Contributor(s):
* Timeslip (Version 1)
* scanti (Version 2)
* IlmrynAkios (Version 3)
*
* Alternatively, the contents of this file may be used under the terms
* of the GNU Library General Public License Version 3 license (the
* "LGPL License"), in which case the provisions of LGPL License are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of the LGPL License and not
* to allow others to use your version of this file under the MPL,
* indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL License.
* If you do not delete the provisions above, a recipient may use your
* version of this file under either the MPL or the LGPL License."
*/
#ifndef OBGE_NOSHADER
#include <assert.h>
#include <windows.h>
#include "ShaderManager.h"
#include "ShaderIOHook.hpp"
#include "obse_common/SafeWrite.h"
#include "GlobalSettings.h"
#include "D3D9.hpp"
#include "Hooking/detours/detours.h"
static ShaderManager *sm = NULL;
static ShaderRecord *sb = NULL;
/* ------------------------------------------------------------------------------------------------- */
class Anonymous {
public:
// void ReplaceShaderBinary(char *unk1, void **unk2);
void *ReplaceShaderBinary(char *unk1);
};
void (__thiscall Anonymous::* FindShaderBinary)(char *, void **)/* =
(void (__stdcall *)(char *, void **))0x0055E000*/;
void * (__thiscall Anonymous::* GetShaderBinary)(char *)/* =
(void * (__stdcall *)(char *))0x007DAC70*/;
void * (__thiscall Anonymous::* ReplaceShaderBinary)(char *)/* =
(void * (__stdcall *)(char *))0x007DAC70*/;
void *Anonymous::ReplaceShaderBinary(char *name) {
unsigned char *binO, *bin;
binO = bin = (unsigned char *)(this->*GetShaderBinary)(name);
// (this->*FindShaderBinary)(name, (void *)&bin);
if (sm && (sb = sm->GetBuiltInShader(name))) {
if (binO) {
/* internal directory-entry offsets */
#define DIR_SIZE 0x100
#define DIR_DATA 0x104
int size = *((int *)(binO + DIR_SIZE));
void *data = ((void *)(binO + DIR_DATA));
sb->SetBinary(size, (const DWORD *)data);
}
if ((bin = (unsigned char *)sb->GetBinary())) {
_DMESSAGE("Hooked built-in shader %s.", name);
bin = bin - DIR_DATA;
}
else if (binO) {
_DMESSAGE("Unchanged built-in shader %s.", name);
bin = binO;
}
else {
_DMESSAGE("No built-in shader %s exist, but may be provided", name);
bin = NULL;
}
}
// _MESSAGE("Shader load: %s", name);
return bin;
}
/* ------------------------------------------------------------------------------------------------- */
void CreateShaderIOHook(void) {
if (!(sm = ShaderManager::GetSingleton()))
return;
/* GetShaderBinary */
*((int *)&FindShaderBinary) = 0x0055E000;
*((int *)&GetShaderBinary) = 0x007DAC70;
ReplaceShaderBinary = &Anonymous::ReplaceShaderBinary;
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)GetShaderBinary, *((PVOID *)&ReplaceShaderBinary));
LONG error = DetourTransactionCommit();
if (error == NO_ERROR)
_MESSAGE("Detoured GetShaderBinary(); succeeded");
else
_MESSAGE("Detoured GetShaderBinary(); failed");
return;
}
#endif