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GLDEFS.txt
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GLDEFS.txt
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//
// Doom lights
//
object MINVPLAYER
{
frame PLAYF { light ZOMBIEATK }
}
object MinvZombieMan
{
frame POSSF { light ZOMBIEATK }
}
object MinvShotgunGuy
{
frame SPOSF { light ZOMBIEATK }
}
object MinvChaingunGuy
{
frame CPOSE { light ZOMBIEATK }
frame CPOSF { light ZOMBIEATK }
}
object MinvLostSoul
{
frame SKULA { light LOSTSOUL }
frame SKULB { light LOSTSOUL }
frame SKULC { light LOSTSOUL }
frame SKULD { light LOSTSOUL }
frame SKULE { light LOSTSOUL }
frame SKULF { light LOSTSOUL }
frame SKULG { light LOSTSOUL }
frame SKULH { light LOSTSOUL_X1 }
frame SKULI { light LOSTSOUL_X2 }
frame SKULJ { light LOSTSOUL_X3 }
frame SKULK { light LOSTSOUL_X4 }
}
object MinvArchvile
{
frame VILEH { light ARCHATK1 }
frame VILEI { light ARCHATK2 }
frame VILEJ { light ARCHATK3 }
frame VILEK { light ARCHATK4 }
frame VILEL { light ARCHATK4 }
frame VILEM { light ARCHATK4 }
frame VILEN { light ARCHATK5 }
frame VILEO { light ARCHATK6 }
frame VILEP { light ARCHATK7 }
frame VILE[ { light ARCHRES }
frame VILE\ { light ARCHRES }
frame VILE] { light ARCHRES }
}
//
// Minv lights
//
//Inventory
//Adrenaline
flickerlight2 SERUM
{
color 0.4 0.0 0.0
size 16
secondarySize 24
interval 0.01
dontlightself 1
}
object Adrenaline
{
frame VSRM { light SERUM }
}
Brightmap Sprite VSRMA0
{
Map BMVSRM
DisableFullBright
}
Brightmap Sprite VSRMB0
{
Map BMVSRM
DisableFullBright
}
Brightmap Sprite VSRMC0
{
Map BMVSRM
DisableFullBright
}
//Shield
PulseLight SUPERSHIELD
{
Color 0.6 0.6 0.0
Size 32
SecondarySize 48
Interval 2.5
}
Object SuperShield
{
Frame ARMX { Light SUPERSHIELD }
}
// Core
flickerlight2 TPortNormal
{
color 0.5 0.5 0.7
size 40
secondarySize 56
interval 0.01
offset 0 32 0
}
flickerlight2 TPortZap
{
color 0.45 0.45 0.9
size 88
secondarySize 128
interval 0.01
offset 0 32 0
}
object Core
{
frame ORBP { light TPortNormal }
}
//DeepOne
object DeepOneBall
{
frame OLDPA { light OLDP_X1 }
frame OLDPB { light OLDP_X2 }
frame OLDPC { light OLDP_X3 }
frame OLDPD { light OLDP_X4 }
frame OLDPE { light OLDP_X5 }
frame OLDPF { light OLDP_X6 }
}
flickerlight OLDP_X1
{
color 0 2 0
size 40
secondarySize 35
chance 0.4
}
flickerlight OLDP_X2
{
color 0 2 0
size 30
secondarySize 25
chance 0.4
}
pointlight OLDP_X3
{
color 0.0 2.0 0.0
size 48
offset 0 0 0
}
pointlight OLDP_X4
{
color 0.0 2.0 0.0
size 64
offset 0 0 0
}
pointlight OLDP_X5
{
color 0.0 2.0 0.0
size 128
offset 0 0 0
}
pointlight OLDP_X6
{
color 0.0 2.0 0.0
size 64
offset 0 0 0
}
//Snake imp
Pointlight SnakeImpFireball
{
Color 0.0 1.0 0.0
Size 25
}
Pointlight SnakeImpFireball2
{
Color 0.0 1.0 0.0
Size 30
}
Pointlight SnakeImpFireball3
{
Color 0.0 0.7 0.0
Size 25
}
Pointlight SnakeImpFireball4
{
Color 0.0 0.4 0.0
Size 20
}
Object SnakeImpFireball
{
Frame SIBAA { Light SnakeImpFireball }
Frame SIBAB { Light SnakeImpFireball }
Frame SIBAC { Light SnakeImpFireball2 }
Frame SIBAD { Light SnakeImpFireball3 }
Frame SIBAE { Light SnakeImpFireball4 }
}
Skybox BROM
{
BROM_N
BROM_E
BROM_S
BROM_W
BROM_T
BROM_B
}