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Originally posted by lampysprites April 20, 2022
Hello!
I'm trying to create a mask for drawing using stencil buffer. Works in html5 as intended but something seems to be missing in other cases. In addition to the example below, tried drawing to an explicitly created Depth24Stencil8 image before the buffer.
added hxcpp results in the end
Discussed in #1415
Originally posted by lampysprites April 20, 2022
Hello!
I'm trying to create a mask for drawing using stencil buffer. Works in html5 as intended but something seems to be missing in other cases. In addition to the example below, tried drawing to an explicitly created Depth24Stencil8 image before the buffer.
Appreciate the help.
os: windows10
graphics: geforce gtx 560
kha: main @ f4fd02a5fd9a4bbc8133d985d1646a16498c44de
How it looks
Code
Seems that it is indeed directx thing. After trying different options, here's the results
- hen clearing with 1's, and circle being 0s, looks same as krom above. kinda as if only reading works?
using cl.exe == 19.29.30133 x64 in case that matters
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