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release.yml
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name: Release Drafter
on:
workflow_dispatch:
push:
branches: [ master ]
pull_request:
branches: [ master ]
permissions:
contents: read
jobs:
upload-plugins-artifact:
permissions:
contents: write
pull-requests: write
strategy:
matrix:
runs-on: [windows-latest, macos-latest, ubuntu-latest, ]
runs-on: ${{ matrix.runs-on }}
env:
Builder: 1
steps:
- uses: actions/checkout@v3
- name: Checkout submodules
run: git submodule update --init --recursive
- name: Install cmake on ubuntu-latest
if: runner.os == 'Linux'
run: |
sudo apt update -y
sudo apt install -y cmake
- name: Install cmake on macos-latest
if: runner.os == 'macOS'
run: |
brew update
brew install cmake
- name: Install cmake on windows-latest
if: runner.os == 'Windows'
run: |
choco install cmake
- name: setup python
uses: actions/setup-python@v4
with:
python-version: '3.10'
- name: execute python
run: python ExternalTools/BuildScripts/build_flatbuffers.py
- name: Build Godot
run: python ExternalTools/BuildScripts/build_godot.py
- name: Upload Artifact Godot
uses: actions/upload-artifact@v3
with:
name: Artifact-Godot-Plugin
path: Plugins/Godot/project/addons
- name: Upload Artifact UnrealEngine
uses: actions/upload-artifact@v3
with:
name: Artifact-UnrealEngine-Plugin
path: Plugins/UnrealEngine
upload-app-artifact:
permissions:
contents: write
pull-requests: write
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@v2
- name: Set up .NET Core
uses: actions/setup-dotnet@v4
with:
dotnet-version: 7.0.x
- name: Build C# application
run: dotnet build Application/BocchiTracker.WPF.sln -c Release
- name: Upload Artifact Application
uses: actions/upload-artifact@v3
with:
name: Artifact-BocchiTracker
path: Application/WPF/Artifact/Release/net7.0-windows
# create_draft_release:
# permissions:
# contents: write
# pull-requests: write
# runs-on: windows-latest
# steps:
# - name: Delete drafts
# uses: hugo19941994/[email protected]
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# - name: Create release draft
# uses: release-drafter/release-drafter@v5
# id: create_draft
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# - name: Archive UnrealEngine plugin
# run: Compress-Archive -Path "Plugins/UnrealEngine" -DestinationPath "UnrealEngine.zip"
# - name: Archive Unity plugin
# run: Compress-Archive -Path "Plugins/Unity" -DestinationPath "Unity.zip"
# - name: Archive Godot plugin
# run: Compress-Archive -Path "Plugins/Godot" -DestinationPath "Godot.zip"
# - name: Upload Application
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./BocchiTracker.zip
# asset_name: BocchiTracker.zip
# asset_content_type: application/zip
# - name: Upload UnrealEngine plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./UnrealEngine.zip
# asset_name: UnrealEngine.zip
# asset_content_type: application/zip
# - name: Upload Unity plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Unity.zip
# asset_name: Unity.zip
# asset_content_type: application/zip
# - name: Upload Godot plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Godot.zip
# asset_name: Godot.zip
# asset_content_type: application/zip