diff --git a/README.md b/README.md index bb78ffadf..62c32fc77 100644 --- a/README.md +++ b/README.md @@ -88,27 +88,29 @@ Further the documentation for [mlagents](https://github.com/Unity-Technologies/m ## Version History +- v3.0.2 + - Upgraded Mlagents to 2.3.0-exp3 (mlagents python version 0.30.0) - v3.0.1 - Added Agent Freezing Parameter, enabling you to freeze the agent for no reward decrement at the start of an episode, while other objects continue to move around. - v3.0 **Note that due to the changes to controls and graphics agents trained on previous versions might not preform the same** - Updated agent handling. The agent now comes to a stop more quickly when not moving forwards or backwards and accelerates slightly faster. - - Added new objects, spawners, signs, goal types (see [doc](docs/definitionsOfObjects.md)) + - Added new objects, spawners, signs, goal types (see [doc](docs/definitionsOfObjects.md)). - Added 3 animal skins to the player character. - Updated graphics for many objects. Default shading on many previously plain objects make it easier to determine location(s)/velocity. - Made the Unity Environment available (see link on main page). - Many improvements to documentation and examples. - - Upgraded to Mlagents 2.1.0-exp.1 (ml-agents python version 0.27.0) + - Upgraded to Mlagents 2.1.0-exp.1 (ml-agents python version 0.27.0). - Fixed various bugs. - v2.2.3 - - Now you can specify multiple different arenas in a single yml config file ant the environment will cycle through them each time it resets + - Now you can specify multiple different arenas in a single yml config file ant the environment will cycle through them each time it resets. - v2.2.2 - - Low quality version with improved fps. (will work on further improvments to graphics & fps later) + - Low quality version with improved fps. (will work on further improvments to graphics & fps later). - v2.2.1 - - Improve UI scaling wrt. screen size - - Fixed an issue with cardbox objects spawning at the wrong sizes - - Fixed an issue where the environment would time out after the time period even when health > 0 (no longer intended behaviour) - - Improved Death Zone shader for weird Zone sizes -- v2.2.0 Health and Basic Scripts + - Improve UI scaling wrt. screen size. + - Fixed an issue with cardbox objects spawning at the wrong sizes. + - Fixed an issue where the environment would time out after the time period even when health > 0 (no longer intended behaviour). + - Improved Death Zone shader for weird Zone sizes. +- v2.2.0 Health and Basic Scripts. - Switched to health-based system (rewards remain the same). - Updated overlay in play mode. - Allow 3D hot zones and death zones and make them 3D by default in old configs. @@ -119,10 +121,10 @@ Further the documentation for [mlagents](https://github.com/Unity-Technologies/m - Fixed a reset environment bug when resetting during training. - Added the ability to set the DecisionPeriod (frameskip) when instantiating and environment. - v2.1.1 bugfix - - Fixed raycast length being less then diagonal length of standard arena + - Fixed raycast length being less then diagonal length of standard arena. - v2.1 beta release - - Upgraded to ML-Agents release 2 (0.26.0) - - New features + - Upgraded to ML-Agents release 2 (0.26.0). + - New features: - Added raycast observations - Added agent global position to observations