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worker_pinch.py
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worker_pinch.py
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import sys
from redis import Redis
from redis.retry import Retry
from redis.backoff import ExponentialBackoff
from redis.exceptions import ConnectionError, TimeoutError
from rlgym.envs import Match
from CoyoteObs import CoyoteObsBuilder
from rlgym.utils.terminal_conditions.common_conditions import TimeoutCondition, \
NoTouchTimeoutCondition, GoalScoredCondition
from mybots_terminals import KickoffTrainer, BallTouchGroundCondition, BallStopped
from rocket_learn.rollout_generator.redis.redis_rollout_worker import RedisRolloutWorker
from setter import CoyoteSetter
from CoyoteParser import CoyoteAction
from rewards import ZeroSumReward
from torch import set_num_threads
import Constants_pinch
import os
set_num_threads(1)
if __name__ == "__main__":
rew = ZeroSumReward(zero_sum=Constants_pinch.ZERO_SUM,
goal_w=10,
aerial_goal_w=5,
double_tap_w=20,
concede_w=-10,
velocity_pb_w=0.025,
velocity_bg_w=1,
acel_ball_w=2.5,
punish_low_touch_w=-0.5, # increase later
team_spirit=1,
cons_air_touches_w=0.75,
jump_touch_w=1,
wall_touch_w=1)
frame_skip = Constants_pinch.FRAME_SKIP
fps = 120 // frame_skip
name = "Default"
send_gamestate = False
streamer_mode = False
local = True
auto_minimize = True
game_speed = 100
evaluation_prob = 0
past_version_prob = 0
deterministic_streamer = True
force_old_deterministic = False
team_size = 3
dynamic_game = True
host = "127.0.0.1"
if len(sys.argv) > 1:
host = sys.argv[1]
if host != "127.0.0.1" and host != "localhost":
local = False
if len(sys.argv) > 2:
name = sys.argv[2]
# if len(sys.argv) > 3 and not dynamic_game:
# team_size = int(sys.argv[3])
if len(sys.argv) > 3:
if sys.argv[3] == 'GAMESTATE':
send_gamestate = True
elif sys.argv[3] == 'STREAMER':
streamer_mode = True
evaluation_prob = 0
game_speed = 1
auto_minimize = False
match = Match(
game_speed=game_speed,
spawn_opponents=True,
team_size=team_size,
state_setter=CoyoteSetter(mode="pinch"),
obs_builder=CoyoteObsBuilder(expanding=True, tick_skip=Constants_pinch.FRAME_SKIP, team_size=team_size,
extra_boost_info=False),
action_parser=CoyoteAction(),
terminal_conditions=[GoalScoredCondition(),
BallStopped(min_time_sec=1, tick_skip=Constants_pinch.FRAME_SKIP, max_time_sec=900),
BallTouchGroundCondition(min_time_sec=5,
tick_skip=Constants_pinch.FRAME_SKIP,
time_after_ground_sec=5,
check_towards_goal=True,
y_distance_goal=2000,
on_ground_again=True,
allow_pinch_cont=True),
],
reward_function=rew,
tick_skip=frame_skip,
)
# local Redis
if local:
r = Redis(host=host,
username="user1",
password=os.environ["redis_user1_key"],
db=Constants_pinch.DB_NUM,
)
# remote Redis
else:
# noinspection PyArgumentList
r = Redis(host=host,
username="user1",
password=os.environ["redis_user1_key"],
retry_on_error=[ConnectionError, TimeoutError],
retry=Retry(ExponentialBackoff(cap=10, base=1), 25),
db=Constants_pinch.DB_NUM,
)
RedisRolloutWorker(r, name, match,
past_version_prob=past_version_prob,
sigma_target=2,
evaluation_prob=evaluation_prob,
force_paging=True,
dynamic_gm=dynamic_game,
send_obs=True,
auto_minimize=auto_minimize,
send_gamestates=send_gamestate,
gamemode_weights={'1v1': 0.302, '2v2': 0.349, '3v3': 0.349}, # default 1/3
streamer_mode=streamer_mode,
deterministic_streamer=deterministic_streamer,
force_old_deterministic=force_old_deterministic,
# testing
batch_mode=True,
step_size=Constants_pinch.STEP_SIZE,
).run()