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Taking the outline from FinTech A to Z Theory and turning it into a proof of concept visual novel.
This includes going through each variable and updating it with more information.
The first step would be to just get a really rough linear concept out there to test the concept with.
We should not focus too much on getting the exact story or flow, which we can do afterward in an editor revision.
Alternative Ideas
Is there any other way this concept could be used?
We can test case how the visual novel performs on the Unity platform as well as the mobile platform
Alternative Examples/Sources
Are there any other references that you can provide?
Initially, I was under the impression that it would just be 30 pages, 26 being for the alphabet and a couple for intro/outro.
However I was mistaken and this might end up being longer than 50 pages/panels, I wanted to break some of the concepts down a bit further and add a couple of touches to them.
I will block a couple of hours this weekend to focus on this.
Core Concept/Theory
Taking the outline from FinTech A to Z Theory and turning it into a proof of concept visual novel.
This includes going through each variable and updating it with more information.
The first step would be to just get a really rough linear concept out there to test the concept with.
We should not focus too much on getting the exact story or flow, which we can do afterward in an editor revision.
Alternative Ideas
Is there any other way this concept could be used?
We can test case how the visual novel performs on the Unity platform as well as the mobile platform
Alternative Examples/Sources
Are there any other references that you can provide?
The current render or proof of concept is here
Additional information
Add any other context or examples of this concept here.
Not yet at this time.
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