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What are you trying to do, and what do you expect to happen?
I'm editing the UVs of a mesh, with a medium number of faces.
And I'm trying to navigate the UV editor panel smoothly to move UV islands & paint
What happens instead?
When UV overlay is enabled, zooming and moving elements is significantly slowed down
Blockbench_IBE3wUG77S.mp4
When UV overlay is disabled however, this section gains a significant boost in performance, but now I have no idea if the faces I'm moving may be overlapping with another element.
And moving a set of faces still happens at a relatively low frame rate.
Blockbench_PJiwlQyqHj.mp4
Model format in which the issue occurs
Generic Model
Blockbench variant
Program
Blockbench version
4.11.2
Operating System
Windows 10
Installed Blockbench plugins
CEM Template Loader
Shape Generator
Cameras
MTools
Optimize
Custom Marker Colors
Scene Recorder
The text was updated successfully, but these errors were encountered:
I mean yeah, displaying more data in the interface slows down the program when the data needs to be updated. That is to be expected, it's not exactly a bug.
I can file this as a suggestion to look into improving rendering performance. But of course there is only so much you can do with HTML/SVG rendering.
I mean yeah, displaying more data in the interface slows down the program when the data needs to be updated. That is to be expected, it's not exactly a bug. I can file this as a suggestion to look into improving rendering performance. But of course there is only so much you can do with HTML/SVG rendering.
Yeah that's fair, I did realize when I looked into it that bb draws these in HTML, which I gathered is harder to optimize especially for generated data like here
What are you trying to do, and what do you expect to happen?
I'm editing the UVs of a mesh, with a medium number of faces.
And I'm trying to navigate the UV editor panel smoothly to move UV islands & paint
What happens instead?
When UV overlay is enabled, zooming and moving elements is significantly slowed down
Blockbench_IBE3wUG77S.mp4
When UV overlay is disabled however, this section gains a significant boost in performance, but now I have no idea if the faces I'm moving may be overlapping with another element.
And moving a set of faces still happens at a relatively low frame rate.
Blockbench_PJiwlQyqHj.mp4
Model format in which the issue occurs
Generic Model
Blockbench variant
Program
Blockbench version
4.11.2
Operating System
Windows 10
Installed Blockbench plugins
The text was updated successfully, but these errors were encountered: