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I'm using worldguard to create regions. After creating a region, in order to change the blocks inside, you need to go inside the region for the first time and make a change (for example //set 1), then you can exit the region, subsequent changes will be made regardless of your location. Players get confused and write bug reports, thinking that something is wrong, because they have already created the region. However, even if you close your eyes to this, there is a second point.
Second point: information that there is no region allowed is displayed to players only if their selection is located in the same chunk. If it goes beyond the chunk boundary, then the error message is written to the console, not to the player.
To Reproduce
Selecting a region
Create a region using /rg claim
After the command //set 1, if the player is not inside the region, he will receive an error that the required region does not exist. And if the selection also contains several chunks, even this error will not be displayed to it.
The player simply has nothing going on and he doesn’t know why
Expected behaviour
Either you need to be able to change blocks without being inside the region, or have a separate message for a more convenient user experience - so that the player understands that he needs to enter the region
I think the problem is that Fawe completely refuses to acknowledge worldGuard's priorities. If you make 3 regions inside each other, set different priorities and play with the commands to add and remove yourself from the region, the behavior will always be different. You will be able to both change blocks in the region in which you are the owner, and at some other time you will not be able to change the region in which you are the owner
Server Implementation
Spigot
Server Version
1.21
Describe the bug
I'm using worldguard to create regions. After creating a region, in order to change the blocks inside, you need to go inside the region for the first time and make a change (for example //set 1), then you can exit the region, subsequent changes will be made regardless of your location. Players get confused and write bug reports, thinking that something is wrong, because they have already created the region. However, even if you close your eyes to this, there is a second point.
Second point: information that there is no region allowed is displayed to players only if their selection is located in the same chunk. If it goes beyond the chunk boundary, then the error message is written to the console, not to the player.
To Reproduce
The player simply has nothing going on and he doesn’t know why
Expected behaviour
Either you need to be able to change blocks without being inside the region, or have a separate message for a more convenient user experience - so that the player understands that he needs to enter the region
Screenshots / Videos
https://youtu.be/7r6mhS_0ung
Error log (if applicable)
No response
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/def7702b7c3f4955a332c6e129ed9a39
Fawe Version
FastAsyncWorldEdit version 2.11.1-SNAPSHOT-861;6fb0102
Checklist
Anything else?
No response
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