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[Mac OS][arm64][Godot Master Branch] Overriding _unhandled_input immediately crashes game. #53
Labels
bug
Something isn't working
I was able to get HxGodot to build on my M1 MacBook by modifying the
SConstruct
to includearm64
as an architecture and pass-D HXCPP_ARM64
, but it crashes immediately when overriding_unhandedled_input
.Simply commenting out
_unhandedled_input
fromHxMain.hx
allows the 3d creeps to run as expected until the retry screen.An empty override also causes an immediate crash:
Godot Version: Main branch as of commit 30884ee3cca837f81efd85d68bcc5252976274cf
(I also attempted 4 RC 5)
Renderers tried: Forward+ and Compatibility
HxGodot Version: Main branch as of commit 2bf1bc0
Haxe Version: 4.2.5
Architecture: ARM64
Crash Log:
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