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Description
Physics doesn't work when in-room objects are thrown. The objects immediately cease moving when the mouse button is released at the end of the throw instead of continuing on with the physics system.
To Reproduce
Steps to reproduce the behavior:
Enter a Hubs room.
Spawn an object into the room (you can use the /duck command).
Throw the object by clicking and dragging on it quickly and then releasing the mouse button while the object is moving.
See that the object immediately stops moving when you release the mouse button.
Expected behavior
The object should continue moving in accordance with its momentum when the mouse button is released.
Reverts "Merge pull request #6487 from mozilla/scene-grabbables".
This reverts commit 4324d10, reversing
changes made to 746413d.
This fixes the following GitHub bugs:
Spacebar Menu Scale and Rotate Buttons Do Nothing When Interacted With #6496
Physics doesn't work when in-room objects are thrown #6503
Physics doesn't continue working after moving an object that has had physics permanently enabled on it #6504
The spacebar menu doesn't show up for objects which have been dropped in the room from a file browser #6505
This reverts the changes from the following commits:
c23b7d4
Add warning for negative scale when creating interactables bounds
ae050ee
Revert media collision mask
ec12e4c
Scene grabbables support
Description
Physics doesn't work when in-room objects are thrown. The objects immediately cease moving when the mouse button is released at the end of the throw instead of continuing on with the physics system.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The object should continue moving in accordance with its momentum when the mouse button is released.
Hardware
Additional context
Potentially caused by #6487
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