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Spoke components import support. #131

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Exairnous opened this issue Sep 15, 2022 · 0 comments · Fixed by #63
Closed

Spoke components import support. #131

Exairnous opened this issue Sep 15, 2022 · 0 comments · Fixed by #63
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Importer This issues is related to the glTF importer P2 Address when able
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@Exairnous
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Exairnous commented Sep 15, 2022

In reference to the importer: Add support for importing Hubs components from glTF files #63

Description
Some components in GLB files generated by Spoke aren't imported:

  • box-collider (should map to Ammo Shape, I think)
  • spawn-point (maps to Waypoint with canBeSpawnPoint enabled).
  • mirror (not currently supported by the add-on)

Aside from that, the Spoke specific component definitionss (of which background is also one, but it is currently supported) should be in their own subfolder.

To Reproduce
Steps to reproduce the behavior:

  • Open Spoke.
  • Create a new project and add the unsupported elements/settings (or open a scene with them).
  • Export it as a GLB (File -> Export as binary glTF (.glb)...).
  • Import it into Blender.
  • Observe that the components aren't recognized.

Expected behavior
The components should be imported.

Additional context
Related issue: #124

@keianhzo keianhzo added P2 Address when able Importer This issues is related to the glTF importer labels Sep 19, 2022
@keianhzo keianhzo added this to the Importer milestone Mar 20, 2023
@Exairnous Exairnous linked a pull request Apr 2, 2024 that will close this issue
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Labels
Importer This issues is related to the glTF importer P2 Address when able
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