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Feedback from IEEEVR: the humanoid avatar animations are a bit hard to see who is speaking - We may want to consider if there is a scale we can apply that would change how the audio responsiveness is handled, but wanted to capture that feedback here as well.
The text was updated successfully, but these errors were encountered:
Feedback from IEEEVR: the humanoid avatar animations are a bit hard to see who is speaking - We may want to consider if there is a scale we can apply that would change how the audio responsiveness is handled, but wanted to capture that feedback here as well.
The text was updated successfully, but these errors were encountered: