-
Notifications
You must be signed in to change notification settings - Fork 0
/
config.go
275 lines (250 loc) · 12.2 KB
/
config.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
package raft
import (
"fmt"
"io"
"time"
"github.com/hashicorp/go-hclog"
)
// ProtocolVersion is the version of the protocol (which includes RPC messages
// as well as Raft-specific log entries) that this server can _understand_. Use
// the ProtocolVersion member of the Config object to control the version of
// the protocol to use when _speaking_ to other servers. Note that depending on
// the protocol version being spoken, some otherwise understood RPC messages
// may be refused. See dispositionRPC for details of this logic.
//
// There are notes about the upgrade path in the description of the versions
// below. If you are starting a fresh cluster then there's no reason not to
// jump right to the latest protocol version. If you need to interoperate with
// older, version 0 Raft servers you'll need to drive the cluster through the
// different versions in order.
//
// The version details are complicated, but here's a summary of what's required
// to get from a version 0 cluster to version 3:
//
// 1. In version N of your app that starts using the new Raft library with
// versioning, set ProtocolVersion to 1.
// 2. Make version N+1 of your app require version N as a prerequisite (all
// servers must be upgraded). For version N+1 of your app set ProtocolVersion
// to 2.
// 3. Similarly, make version N+2 of your app require version N+1 as a
// prerequisite. For version N+2 of your app, set ProtocolVersion to 3.
//
// During this upgrade, older cluster members will still have Server IDs equal
// to their network addresses. To upgrade an older member and give it an ID, it
// needs to leave the cluster and re-enter:
//
// 1. Remove the server from the cluster with RemoveServer, using its network
// address as its ServerID.
// 2. Update the server's config to use a UUID or something else that is
// not tied to the machine as the ServerID (restarting the server).
// 3. Add the server back to the cluster with AddVoter, using its new ID.
//
// You can do this during the rolling upgrade from N+1 to N+2 of your app, or
// as a rolling change at any time after the upgrade.
//
// Version History
//
// 0: Original Raft library before versioning was added. Servers running this
// version of the Raft library use AddPeerDeprecated/RemovePeerDeprecated
// for all configuration changes, and have no support for LogConfiguration.
// 1: First versioned protocol, used to interoperate with old servers, and begin
// the migration path to newer versions of the protocol. Under this version
// all configuration changes are propagated using the now-deprecated
// RemovePeerDeprecated Raft log entry. This means that server IDs are always
// set to be the same as the server addresses (since the old log entry type
// cannot transmit an ID), and only AddPeer/RemovePeer APIs are supported.
// Servers running this version of the protocol can understand the new
// LogConfiguration Raft log entry but will never generate one so they can
// remain compatible with version 0 Raft servers in the cluster.
// 2: Transitional protocol used when migrating an existing cluster to the new
// server ID system. Server IDs are still set to be the same as server
// addresses, but all configuration changes are propagated using the new
// LogConfiguration Raft log entry type, which can carry full ID information.
// This version supports the old AddPeer/RemovePeer APIs as well as the new
// ID-based AddVoter/RemoveServer APIs which should be used when adding
// version 3 servers to the cluster later. This version sheds all
// interoperability with version 0 servers, but can interoperate with newer
// Raft servers running with protocol version 1 since they can understand the
// new LogConfiguration Raft log entry, and this version can still understand
// their RemovePeerDeprecated Raft log entries. We need this protocol version
// as an intermediate step between 1 and 3 so that servers will propagate the
// ID information that will come from newly-added (or -rolled) servers using
// protocol version 3, but since they are still using their address-based IDs
// from the previous step they will still be able to track commitments and
// their own voting status properly. If we skipped this step, servers would
// be started with their new IDs, but they wouldn't see themselves in the old
// address-based configuration, so none of the servers would think they had a
// vote.
// 3: Protocol adding full support for server IDs and new ID-based server APIs
// (AddVoter, AddNonvoter, etc.), old AddPeer/RemovePeer APIs are no longer
// supported. Version 2 servers should be swapped out by removing them from
// the cluster one-by-one and re-adding them with updated configuration for
// this protocol version, along with their server ID. The remove/add cycle
// is required to populate their server ID. Note that removing must be done
// by ID, which will be the old server's address.
type ProtocolVersion int
const (
// ProtocolVersionMin is the minimum protocol version
ProtocolVersionMin ProtocolVersion = 0
// ProtocolVersionMax is the maximum protocol version
ProtocolVersionMax = 3
)
// SnapshotVersion is the version of snapshots that this server can understand.
// Currently, it is always assumed that the server generates the latest version,
// though this may be changed in the future to include a configurable version.
//
// Version History
//
// 0: Original Raft library before versioning was added. The peers portion of
// these snapshots is encoded in the legacy format which requires decodePeers
// to parse. This version of snapshots should only be produced by the
// unversioned Raft library.
// 1: New format which adds support for a full configuration structure and its
// associated log index, with support for server IDs and non-voting server
// modes. To ease upgrades, this also includes the legacy peers structure but
// that will never be used by servers that understand version 1 snapshots.
// Since the original Raft library didn't enforce any versioning, we must
// include the legacy peers structure for this version, but we can deprecate
// it in the next snapshot version.
type SnapshotVersion int
const (
// SnapshotVersionMin is the minimum snapshot version
SnapshotVersionMin SnapshotVersion = 0
// SnapshotVersionMax is the maximum snapshot version
SnapshotVersionMax = 1
)
// Config provides any necessary configuration for the Raft server.
type Config struct {
// ProtocolVersion allows a Raft server to inter-operate with older
// Raft servers running an older version of the code. This is used to
// version the wire protocol as well as Raft-specific log entries that
// the server uses when _speaking_ to other servers. There is currently
// no auto-negotiation of versions so all servers must be manually
// configured with compatible versions. See ProtocolVersionMin and
// ProtocolVersionMax for the versions of the protocol that this server
// can _understand_.
ProtocolVersion ProtocolVersion
// HeartbeatTimeout specifies the time in follower state without
// a leader before we attempt an election.
HeartbeatTimeout time.Duration
// ElectionTimeout specifies the time in candidate state without
// a leader before we attempt an election.
ElectionTimeout time.Duration
// CommitTimeout controls the time without an Apply() operation
// before we heartbeat to ensure a timely commit. Due to random
// staggering, may be delayed as much as 2x this value.
CommitTimeout time.Duration
// MaxAppendEntries controls the maximum number of append entries
// to send at once. We want to strike a balance between efficiency
// and avoiding waste if the follower is going to reject because of
// an inconsistent log.
MaxAppendEntries int
// If we are a member of a cluster, and RemovePeer is invoked for the
// local node, then we forget all peers and transition into the follower state.
// If ShutdownOnRemove is is set, we additional shutdown Raft. Otherwise,
// we can become a leader of a cluster containing only this node.
ShutdownOnRemove bool
// TrailingLogs controls how many logs we leave after a snapshot. This is
// used so that we can quickly replay logs on a follower instead of being
// forced to send an entire snapshot.
TrailingLogs uint64
// SnapshotInterval controls how often we check if we should perform a snapshot.
// We randomly stagger between this value and 2x this value to avoid the entire
// cluster from performing a snapshot at once.
SnapshotInterval time.Duration
// SnapshotThreshold controls how many outstanding logs there must be before
// we perform a snapshot. This is to prevent excessive snapshots when we can
// just replay a small set of logs.
SnapshotThreshold uint64
// LeaderLeaseTimeout is used to control how long the "lease" lasts
// for being the leader without being able to contact a quorum
// of nodes. If we reach this interval without contact, we will
// step down as leader.
LeaderLeaseTimeout time.Duration
// The unique ID for this server across all time. When running with
// ProtocolVersion < 3, you must set this to be the same as the network
// address of your transport.
LocalID ServerID
// NotifyCh is used to provide a channel that will be notified of leadership
// changes. Raft will block writing to this channel, so it should either be
// buffered or aggressively consumed.
NotifyCh chan<- bool
// LogOutput is used as a sink for logs, unless Logger is specified.
// Defaults to os.Stderr.
LogOutput io.Writer
// LogLevel represents a log level. If a no matching string is specified,
// hclog.NoLevel is assumed.
LogLevel string
// Logger is a user-provided hc-log logger. If nil, a logger writing to
// LogOutput with LogLevel is used.
Logger hclog.Logger
// NoSnapshotRestoreOnStart controls if raft will restore a snapshot to the
// FSM on start. This is useful if your FSM recovers from other mechanisms
// than raft snapshotting. Snapshot metadata will still be used to initialize
// raft's configuration and index values. This is used in NewRaft and
// RestoreCluster.
NoSnapshotRestoreOnStart bool
// skipStartup allows NewRaft() to bypass all background work goroutines
skipStartup bool
}
// DefaultConfig returns a Config with usable defaults.
func DefaultConfig() *Config {
return &Config{
ProtocolVersion: ProtocolVersionMax,
HeartbeatTimeout: 1000 * time.Millisecond,
ElectionTimeout: 1000 * time.Millisecond,
CommitTimeout: 50 * time.Millisecond,
MaxAppendEntries: 64,
ShutdownOnRemove: true,
TrailingLogs: 10240,
SnapshotInterval: 120 * time.Second,
SnapshotThreshold: 8192,
LeaderLeaseTimeout: 500 * time.Millisecond,
LogLevel: "DEBUG",
}
}
// ValidateConfig is used to validate a sane configuration
func ValidateConfig(config *Config) error {
// We don't actually support running as 0 in the library any more, but
// we do understand it.
protocolMin := ProtocolVersionMin
if protocolMin == 0 {
protocolMin = 1
}
if config.ProtocolVersion < protocolMin ||
config.ProtocolVersion > ProtocolVersionMax {
return fmt.Errorf("Protocol version %d must be >= %d and <= %d",
config.ProtocolVersion, protocolMin, ProtocolVersionMax)
}
if len(config.LocalID) == 0 {
return fmt.Errorf("LocalID cannot be empty")
}
if config.HeartbeatTimeout < 5*time.Millisecond {
return fmt.Errorf("Heartbeat timeout is too low")
}
if config.ElectionTimeout < 5*time.Millisecond {
return fmt.Errorf("Election timeout is too low")
}
if config.CommitTimeout < time.Millisecond {
return fmt.Errorf("Commit timeout is too low")
}
if config.MaxAppendEntries <= 0 {
return fmt.Errorf("MaxAppendEntries must be positive")
}
if config.MaxAppendEntries > 1024 {
return fmt.Errorf("MaxAppendEntries is too large")
}
if config.SnapshotInterval < 5*time.Millisecond {
return fmt.Errorf("Snapshot interval is too low")
}
if config.LeaderLeaseTimeout < 5*time.Millisecond {
return fmt.Errorf("Leader lease timeout is too low")
}
if config.LeaderLeaseTimeout > config.HeartbeatTimeout {
return fmt.Errorf("Leader lease timeout cannot be larger than heartbeat timeout")
}
if config.ElectionTimeout < config.HeartbeatTimeout {
return fmt.Errorf("Election timeout must be equal or greater than Heartbeat Timeout")
}
return nil
}