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Tutorial contest? #185
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mark, w...wait can I mark? |
@Geokureli this is a good idea, I am for it. I want to hear from others as well, but here are some ideas:
I can make available $1200 USD from the HF Patreon funds for tutorials, or other initiatives that drive adoption. To make this happen we need:
Is this something you're interested in organizing (we can discuss a part of the funds in exchange for your time)? |
@Gama11 FYI. |
Right now https://haxeflixel.com/ has one tutorial, and treats it as "THE haxeflixel tutorial". for instance, the docs page lists every step of the tutorial, I fear this wont be scalable as more tutorials are made. We should change the website to highlight various tutorials, and have an easy way to add new ones. I'm not well versed in web dev so I don't know how big a task that is. Should we allow submissions as external links? That way they can just make them in blogspot or whatever editor they are comfortable with and we can find a simple way to list links on the haxeflixel website |
@Gama11 @impaler do you guys have any insights / suggestions on how we could scale the number of tutorials on the site? I think in order for any submission to be valid it should be available as a public Github repo, should work when compiled with the latest Haxe / HaxeFlixel versions, and should have a pre-compiled web version that people can check out (perhaps using Github pages). |
another important detail is that this should happen after the 5.0.0 release. I'm also using this contest to encourage people to upgrade |
I think this is a good idea, although I'm a bit worried having multiple tutorials on the site might confuse newcomers, as in, they won't know which one to use first. Would it make sense to have one main tutorial, and then have links to other tutorials as well? A bit like Phaser's page |
Yeah I like that, it would also be less effort to change. I think a full scale re-write of the site is going to take a while (if it ever happens), so we should see if we can expand on the existing docs page without too much effort. It shouldn't terribly difficult to add a list of additional tutorials at the bottom of the page. |
Richard is right, there is a lot of benefit to having a "newbies start here" tutorial and if keeping a main tutorial makes the site edits easier, then let's keep it, as long as it's possible to add more secondary tutorials in some way. |
to bump this, I think it's a very good idea for a tutorial contest. i was chattin wit will blanton (@01010111) and he suggested it would be cool to have a sorta "shared art set" of things like tiles, sprites, etc. etc. that's just a sidenote though, I think as 5.0.0 getting closer might be nice to think about tutorial contest |
@gamedevsam
It still seems like we're having trouble on-boarding newcomers, I remember talking to Tom Fulp while he were doing the tutorial for the NG HF jam and there was some friction. Demos go a long way for people who learn like me, but I think getting new tutorials would help a ton of people. What if we had a tutorial contest with prizes from the HF funds? I've never heard of this before so it might be a bad idea, we may need a way to prevent people from submitting tutorials for the same game-type. But based on the outcome of the last HF jam, I wouldn't want to do another until we have some new sources for newcomers. I'm imagining .md with full code and interactive previews embedded, just like the RPGTutorial
Alternatively we could just start offering up bounties for certain tutorials
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