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I thought I'd create a separate, more detalied issue about this, even tho' I mentioned it.
When ReBar is on and RT is enabled in Control, the game doesn't utilize the full GPU.
Disabling ReBar in vkd3d-proton does not fix it, see below.
With force_host_cached GPU usage is 100% and FPS increases in some areas of the game where it was low before but that seems like an odd workaround. What also serves as a workaround is to disable ReBar in BIOS but that's a bit of a hassle.
I know ReBar can cause issues sometimes but why does the game totally ignore no_upload_hvv? Isn't that a hard vkd3d-proton setting?
The text was updated successfully, but these errors were encountered:
It goes back to vkd3d-proton 2.9 at least.
However I don't recall my RTX 3060Ti was doing this, at least not when it comes to GPU utilization, I have RTX 4070 now.
Update, attached memory budget log default vkd3d-proton settings, ReBar on.
Tell me if you want memory logs with other settings too. memory.log
I thought I'd create a separate, more detalied issue about this, even tho' I mentioned it.
When ReBar is on and RT is enabled in Control, the game doesn't utilize the full GPU.
Disabling ReBar in vkd3d-proton does not fix it, see below.
This is with vkd3d-proton defaults:
Enabling no_upload_hvv does not fix it, seems like it still using BAR memory anyway?
What does fix it is VKD3D_CONFIG=force_host_cached.
With force_host_cached GPU usage is 100% and FPS increases in some areas of the game where it was low before but that seems like an odd workaround. What also serves as a workaround is to disable ReBar in BIOS but that's a bit of a hassle.
I know ReBar can cause issues sometimes but why does the game totally ignore no_upload_hvv? Isn't that a hard vkd3d-proton setting?
The text was updated successfully, but these errors were encountered: