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KerbalSimpit.csproj
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KerbalSimpit.csproj
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ACABD7D1-82A2-4702-BAB2-A6DF2EF93602}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>KerbalSimpit</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>KerbalSimpit</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
</ItemGroup>
<ItemGroup>
<None Remove=".git\**" />
<None Remove=".github\**" />
<None Remove=".vs\**" />
<None Include="BUILDING.md" />
<None Include="CHANGELOG.md" />
<None Include="distrib\PluginData\Settings.cfg.sample" />
<None Include="LICENSE.md" />
<None Include="Properties\AssemblyInfo.cs.m4" />
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<Compile Include="KerbalSimpit\Console\KerbalSimpitConsole.cs" />
<Compile Include="KerbalSimpit\Console\KerbalSimpitConsole_HelpCommand.cs" />
<Compile Include="KerbalSimpit\Console\KerbalSimpitConsole_SerialCommand.cs" />
<Compile Include="KerbalSimpit\Contrib\UnityMainThreadDispatcher\UnityMainThreadDispatcher.cs" />
<Compile Include="KerbalSimpit\External\ARPWrapper.cs" />
<Compile Include="KerbalSimpit\External\CRPWrapper.cs" />
<Compile Include="KerbalSimpit\External\KeyboardEmulator.cs" />
<Compile Include="KerbalSimpit\KerbalSimpit.cs" />
<Compile Include="KerbalSimpit\KerbalSimpitConfig.cs" />
<Compile Include="KerbalSimpit\KerbalSimpitPackets.cs" />
<Compile Include="KerbalSimpit\KSPSerialPort.cs" />
<Compile Include="KerbalSimpit\Localisation_Libs\Command_Lib_Local.cs" />
<Compile Include="KerbalSimpit\Providers\ActionGroups.cs" />
<Compile Include="KerbalSimpit\Providers\Actions.cs" />
<Compile Include="KerbalSimpit\Providers\AxisControl.cs" />
<Compile Include="KerbalSimpit\Providers\CameraControl.cs" />
<Compile Include="KerbalSimpit\Providers\FlightProviders.cs" />
<Compile Include="KerbalSimpit\Providers\CoreProviders.cs" />
<Compile Include="KerbalSimpit\Providers\GenericProvider.cs" />
<Compile Include="KerbalSimpit\Providers\NavBallModes.cs" />
<Compile Include="KerbalSimpit\Providers\Resources.cs" />
<Compile Include="KerbalSimpit\Providers\TargetInfo.cs" />
<Compile Include="KerbalSimpit\Providers\Telemetry.cs" />
<Compile Include="KerbalSimpit\Providers\WarpControl.cs" />
<Compile Include="KerbalSimpit\SimpitGUI\Toolbar.cs" />
<Compile Include="KerbalSimpit\SimpitGUI\Window.cs" />
<Compile Include="KerbalSimpit\Utilities\OrbitalComputations.cs" />
<Compile Include="KerbalSimpit\Utilities\Utilities.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="KerbalSimpit\Contrib\InputSimulator\WindowsInput\WindowsInput.csproj">
<Project>{3549cd6f-80f8-450f-b99e-cf0a736b1f2a}</Project>
<Name>WindowsInput</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
<PropertyGroup>
<PostBuildEvent>set "MyKSPDIR=%25KSPDIR%25"
if defined MyKSPDIR (
if exist "%25MyKSPDIR%25\GameData\KerbalSimpit\$(TargetFileName)" (
echo Copying Simpit DLL into the Simpit folder
xcopy "$(TargetPath)" "%25MyKSPDIR%25\GameData\KerbalSimpit\$(TargetFileName)" /f /y
) else (
echo Simpit is not installed in %25MyKSPDIR%25, I do not copy Simpit DLL
)
) else (
echo KSPDIR is not set, I cannot copy Simpit DLL
)
if $(ConfigurationName) == Release (
call "$(ProjectDir)make_release.bat" $(ProjectDir) $(OutDir)
)</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>call "$(ProjectDir)pre_build_simpit.bat" "$(ProjectDir)"</PreBuildEvent>
</PropertyGroup>
</Project>