From 3fc8b3ff6b0efacc5a47486baac8713d3df6eeb1 Mon Sep 17 00:00:00 2001 From: "Leonard Oertelt (Leo)" Date: Wed, 13 Sep 2023 22:00:14 +0200 Subject: [PATCH] feat: add files --- Packages/tlp.udonuianimators/Runtime.meta | 8 + .../Runtime/AssemblyInfo.cs | 4 + .../Runtime/AssemblyInfo.cs.meta | 11 + .../Runtime/ImageColorBlendAnimation.asset | 1163 + .../ImageColorBlendAnimation.asset.meta | 8 + .../Runtime/ImageColorBlendAnimation.cs | 45 + .../Runtime/ImageColorBlendAnimation.cs.meta | 11 + .../Runtime/MockAnimator.cs | 16 + .../Runtime/MockAnimator.cs.meta | 3 + .../tlp.udonuianimators/Runtime/Prefabs.meta | 8 + .../Runtime/Prefabs/.gitkeep | 0 .../Runtime/Prefabs/LoadingAnimation.prefab | 365 + .../Prefabs/LoadingAnimation.prefab.meta | 7 + .../tlp.udonuianimators/Runtime/Scenes.meta | 8 + .../Runtime/Scenes/.gitkeep | 0 .../Runtime/Scenes/UiAnimatorDemo.unity | 24182 ++++++++++++++++ .../Runtime/Scenes/UiAnimatorDemo.unity.meta | 7 + .../TLP.UdonUiAnimators.Runtime.asmdef | 18 + .../TLP.UdonUiAnimators.Runtime.asmdef.meta | 7 + .../Runtime/TLP.UdonUiAnimators.Runtime.asset | 16 + .../TLP.UdonUiAnimators.Runtime.asset.meta | 8 + .../Runtime/TlpAnimator.cs | 241 + .../Runtime/TlpAnimator.cs.meta | 3 + .../tlp.udonuianimators/package.json.meta | 7 + 24 files changed, 26146 insertions(+) create mode 100644 Packages/tlp.udonuianimators/Runtime.meta create mode 100644 Packages/tlp.udonuianimators/Runtime/AssemblyInfo.cs create mode 100644 Packages/tlp.udonuianimators/Runtime/AssemblyInfo.cs.meta create mode 100644 Packages/tlp.udonuianimators/Runtime/ImageColorBlendAnimation.asset create mode 100644 Packages/tlp.udonuianimators/Runtime/ImageColorBlendAnimation.asset.meta create mode 100644 Packages/tlp.udonuianimators/Runtime/ImageColorBlendAnimation.cs create mode 100644 Packages/tlp.udonuianimators/Runtime/ImageColorBlendAnimation.cs.meta create mode 100644 Packages/tlp.udonuianimators/Runtime/MockAnimator.cs create mode 100644 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UnityEngine.Serialization; +using UnityEngine.UI; +using VRC.SDKBase; +using VRC.Udon; + +namespace TLP.UdonUiAnimators.Runtime +{ + [UdonBehaviourSyncMode(BehaviourSyncMode.None)] + [DefaultExecutionOrder(ExecutionOrder)] + public class ImageColorBlendAnimation : TlpAnimator + { + protected override int ExecutionOrderReadOnly => ExecutionOrder; + + [PublicAPI] + public new const int ExecutionOrder = TlpExecutionOrder.UiEnd; + + [FormerlySerializedAs("image")] + [SerializeField] + private Image Image; + + [FormerlySerializedAs("minColor")] + [SerializeField] + private Color MinColor; + + [FormerlySerializedAs("maxColor")] + [SerializeField] + private Color MaxColor; + + protected override void Animate(float value) + { + if (!Utilities.IsValid(Image)) + { + Error($"{nameof(Image)} invalid"); + Pause(); + return; + } + + Image.color = Color.Lerp(MinColor, MaxColor, value); + } + } +} \ No newline at end of file diff --git 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a/Packages/tlp.udonuianimators/Runtime/TlpAnimator.cs b/Packages/tlp.udonuianimators/Runtime/TlpAnimator.cs new file mode 100644 index 0000000..7decdd1 --- /dev/null +++ b/Packages/tlp.udonuianimators/Runtime/TlpAnimator.cs @@ -0,0 +1,241 @@ +using System; +using JetBrains.Annotations; +using TLP.UdonUtils; +using TLP.UdonUtils.Extensions; +using UdonSharp; +using UnityEngine; +using VRC.Udon; + +namespace TLP.UdonUiAnimators.Runtime +{ + [UdonBehaviourSyncMode(BehaviourSyncMode.None)] + [DefaultExecutionOrder(ExecutionOrder)] + public abstract class TlpAnimator : TlpBaseBehaviour + { + protected override int ExecutionOrderReadOnly => ExecutionOrder; + + [PublicAPI] + public new const int ExecutionOrder = TlpExecutionOrder.UiEnd; + + #region Monobehaviour + + private void OnEnable() + { +#if TLP_DEBUG + DebugLog(nameof(OnEnable)); +#endif + + if (playOnEnable) + { + Play(); + } + else + { + Pause(); + } + } + + #endregion + + #region Public API + + [PublicAPI] + public bool loop; + + [PublicAPI] + public bool playOnEnable = true; + + [PublicAPI] + public bool activateGameObjectOnPlay; + + [PublicAPI] + public bool deactivateGameObjectOnPause; + + [PublicAPI] + public bool deactivateGameObjectOnStop; + + [SerializeField] + internal AnimationCurve animationCurve = AnimationCurve.EaseInOut(0, 0, 1, 1); + + [PublicAPI] + public float NormalizedTime + { + get => Mathf.Clamp01(UdonMath.Remap(startTime, endTime, 0, 1, m_CurrentTime)); + set => + m_CurrentTime = Mathf.Clamp( + UdonMath.Remap(0, 1, startTime, endTime, value), + startTime, + endTime + ); + } + + + [PublicAPI] + public virtual void Play() + { +#if TLP_DEBUG + DebugLog(nameof(Play)); +#endif + animationCurve.preWrapMode = WrapMode.ClampForever; + animationCurve.postWrapMode = WrapMode.ClampForever; + +#if !COMPILER_UDONSHARP + UpdateInternalTime(); +#endif + + enabled = true; + if (activateGameObjectOnPlay) + { + gameObject.SetActive(true); + } + + UpdateAnimation(0); + } + + [PublicAPI] + public void Pause() + { +#if TLP_DEBUG + DebugLog(nameof(Pause)); +#endif + enabled = false; + if (deactivateGameObjectOnPause) + { + gameObject.SetActive(false); + } + } + + + [PublicAPI] + public void Restart() + { +#if TLP_DEBUG + DebugLog(nameof(Restart)); +#endif + m_CurrentTime = startTime; + Play(); + } + + [PublicAPI] + public virtual void Stop() + { +#if TLP_DEBUG + DebugLog(nameof(Stop)); +#endif + m_CurrentTime = startTime; + enabled = false; + + if (deactivateGameObjectOnStop) + { + gameObject.SetActive(false); + } + } + + #endregion + + #region UdonSharpBehaviour + + public override void PostLateUpdate() + { +#if TLP_DEBUG + DebugLog(nameof(PostLateUpdate)); +#endif + UpdateAnimation(Time.deltaTime); + } + + private void UpdateAnimation(float deltaTime) + { + _lastUpdate = Time.frameCount; + + m_CurrentTime = Mathf.Max(m_CurrentTime, startTime) + deltaTime; + + if (m_CurrentTime < endTime) + { + Animate(animationCurve.Evaluate(m_CurrentTime)); + } + else if (loop) + { + m_CurrentTime = startTime + (m_CurrentTime - endTime); + Animate(animationCurve.Evaluate(m_CurrentTime)); + } + else + { + AnimationEnd(); + } + } + + private void AnimationEnd() + { + Animate(animationCurve.Evaluate(endTime)); + Stop(); + } + + #endregion + + #region Hooks + + protected abstract void Animate(float value); + + #endregion + + #region Internal + + public override void OnEvent(string eventName) + { + switch (eventName) + { + case nameof(Play): + Play(); + break; + case nameof(Pause): + Pause(); + break; + case nameof(Restart): + Restart(); + break; + case nameof(Stop): + Stop(); + break; + default: + base.OnEvent(eventName); + break; + } + } + + [SerializeField] + internal float startTime; + + [SerializeField] + internal float endTime = 1; + + private float m_CurrentTime; + private int _lastUpdate; + + +#if !COMPILER_UDONSHARP + // TODO [] on AnimationCurves is not yet supported by U# + private void UpdateStartAndEnd() + { + if (animationCurve.length > 0) + { + startTime = 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