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[BUG] Server crash with Integrated Tunnels #1708
Comments
The version of GTCE you're using is almost a year old. Assuming the problem is still reproducible with the current version, anything we do will only matter if your pack is updated. |
The crash seems to be occurring starting here in CommonCapabilities code. They've got multiple layers of wrappers and nested classes so I'm going to have to dig through this in an IDE. |
Interestingly, the place where it crashes has been removed from the latest 1.12.2 version of common capabilites (2.4.8) It was removed for performance reasons, but it would be interesting to see if the error still occurs (or it was just spurious). Even if it doesn't fix the problem, it might give a more revealing error than a generic error in a wrapper class. So we can see what is really to be blame. Can you try updating your version in a single player copy of your world. You might need to upgade the other |
I noticed the same while I was looking into it warjort. ID doesn't support 1.12.2 anymore and their old JFrog artifact repository no longer exists to pull from, so there's a bit of dependency hell going on while auditing the code. As far as I'm aware, FTB:I is also no longer being worked on, meaning it would be rather difficult for a third-party individual to update that pack to work with the latest versions of ID and its dependencies as well as GTCE and its addons. |
Describe the bug
Server sometimes crashes when Integrated Tunnels interacts with GTCE inventories, mainly crates and input/output busses.
Versions
Forge: 14.23.5.2847
GTCE: 1.10.1.557
Modpack: FTB Interactions 2.0.10 (unofficial) link (installed through MultiMC)
Changes made to the modpack:
Addons: if applicable add all addon names and corresponding versions
Shadows of Greg: 2.14.0
Setup
Playing Solo with dedicated server
Steps To Reproduce
Integrated Tunnels channels are set to the ones I have on my server, as long as they are kept to different channels it should work just the same.
At this point, the server should crash soon, though I've had it not crash for about half an hour once or twice.
The original setup uses the input and output busses with Processing Arrays from Shadows of Greg, but they are not needed to crash the server, as it happens with most GTCE blocks that can store items.
Expected behavior
Fast and reliable item filtering (in my case, for ore processing).
Screenshots
Additional Comment
I've already reported this on Integrated Tunnels GitHub, and I was told it was GTCE exposing wrong item slot counts causing IT to crash when trying to interact with slots that don't exist.
Crash Log: https://pastebin.com/W7uzLuZz
Edit: Wrong screenshot got uploaded (first screenshot)
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