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BEAM Not apearring #126
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Have the same Problem: Versions: Hardware: Startup Method: also tried to reset my cvars with sv_cheats 1 AimMode in the VR configfile is set to 2 |
WOW! is the same over here, no matter which version I try the same problem occurs |
Same. Reverb G2 / 3080 TI Funny thing is, it worked like 2 weeks ago, maybe some update on assets. |
I just installed Portal 2 "fresh" 2 days ago (after i played it last in about 2012) and installed the mod also that day. Do you guys also have the "original Crosshair" when you directy look up to the ceiling ? |
I am experiencing the same problem on two different PCs. I have already played the Portal 2 VR mod on both PCs without any problems, but when I tested it again yesterday, I have the problem that the crosshair is missing, but it can be seen normally in the top left corner. What I have already tried: None of this has solved the problem. The problem occurs with both the Quest 3 and the Pico 4. One PC with RTX 3090, the other with RTX 4070, each with the latest driver version. I wanted to play a bit of Portal 2 with a friend using both PCs and the two headsets. I'm a bit glad that I'm not the only one with this problem, and I would be very happy if there is a solution. |
For what i saw - on the 5th of January, Portal 2 got an Update with following entries:
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Yes, it will most likely have something to do with that. What surprises me is that I selected the previous stable release in the beta version settings in Steam for Portal 2. As a result, the update from January was uninstalled, I had a game version from 2021 installed, apparently the version from before the last update. |
I also have the problem that the Beam does not appear. Unfortunately, the game is not playable this way. Do you think there is a chance that this error will be fixed? At the moment it looks like the project is dead, which would be a shame. |
I'm having the same exact issue, and also the blue/orange portal "glowing" effects (and the electric grabbing effects) seem to be incorrectly translated away from the portal gun (the rotation seems to match though). One workaround for the aiming: I found that you can use the top black prong as a pretty good aiming sight if you hold the portal gun straight out in front of you (either gangster-style or oriented upright). I found myself only needing to do this for far-away shots, but it's been somewhat consistent for me so far, and much better than a spam-shoot-make-a-small-adjustment-and-shoot-again-twenty-times strategy. |
Fix for this is the same as the fix for #125 (comment), roll back to build 11097438 and the beam and level progression is working again. |
@Sniper257 What is the manifest id for that version? (or the date). And what VR mod version should I put in it? |
doesnt do anything for me |
Hello. The issue I have is that I can play the game, but the Beam that comes out from the portal gun does not appear, I checked the setting and the aim assist is on 2 so it should appear.
I noticed that in the VR game's top left corner, I can see a normal crosshair and when the portal gun is aiming at the center top half of the screen, the classic crosshair from the no VR version of the game appears.
I am playing on an Oculus Quest 2 in 72hz and 4128x2096
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