From 140ec24690566031e084441d2f1061a21d6b7661 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Daniel=20Sierpi=C5=84ski?= <33436839+sierpinskid@users.noreply.github.com> Date: Fri, 12 Jan 2024 14:01:20 +0100 Subject: [PATCH] [Docs] Fix invalid picture --- docusaurus/docs/Unity/04-platforms/03-ios.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docusaurus/docs/Unity/04-platforms/03-ios.mdx b/docusaurus/docs/Unity/04-platforms/03-ios.mdx index c301d9e1..252d9c40 100644 --- a/docusaurus/docs/Unity/04-platforms/03-ios.mdx +++ b/docusaurus/docs/Unity/04-platforms/03-ios.mdx @@ -24,6 +24,6 @@ Open the **Xcode project** generated by Unity when you build your project for ** In the Xcode Editor, go to **Build Settings** tab, and set **Enable Bitcode** to **NO**. You can find it easily if you search for `bitcode` in the filter box. -![Imported SDK package](../assets/platforms/set_camera_and_microphone_usage_desc.png) +![Imported SDK package](../assets/platforms/xcode_set_no_in_enable_bitcode.png) Stream's **Video & Audio SDK** internally uses Unity's webRTC library, following the exact requirements and limitations. For more information, please refer to Unity's [webRTC package documentation](https://docs.unity3d.com/Packages/com.unity.webrtc@3.0/manual/requirements.html). \ No newline at end of file