Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crash on shipping build, console #2343

Open
theblooopz opened this issue Mar 26, 2019 · 1 comment
Open

Crash on shipping build, console #2343

theblooopz opened this issue Mar 26, 2019 · 1 comment

Comments

@theblooopz
Copy link
Contributor

Windows 10, Shipping build, devhead

launch, tilda for console, scroll mouse wheel = crash

@theblooopz
Copy link
Contributor Author

theblooopz commented Mar 29, 2019

> game_OPTIMIZEDDEBUG.exe!GuiArrayCtrl::onMouseMove(const GuiEvent & event) Line 448 C++ game_OPTIMIZEDDEBUG.exe!GuiScrollCtrl::updateChildMousePos() Line 860 C++ game_OPTIMIZEDDEBUG.exe!GuiScrollCtrl::onPreRender() Line 918 C++ game_OPTIMIZEDDEBUG.exe!GuiControl::preRender() Line 430 C++ game_OPTIMIZEDDEBUG.exe!GuiControl::preRender() Line 425 C++ game_OPTIMIZEDDEBUG.exe!GuiControl::preRender() Line 425 C++ game_OPTIMIZEDDEBUG.exe!GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap) Line 1747 C++ [Inline Frame] game_OPTIMIZEDDEBUG.exe!fastdelegate::FastDelegate1<unsigned int,void>::operator()(unsigned int) Line 989 C++ game_OPTIMIZEDDEBUG.exe!Signal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 669 C++ [Inline Frame] game_OPTIMIZEDDEBUG.exe!Journal::Call(Signal<void __cdecl(unsigned int)> *) Line 634 C++ [Inline Frame] game_OPTIMIZEDDEBUG.exe!JournaledSignal<void __cdecl(unsigned int)>::trigger(unsigned int a) Line 81 C++ game_OPTIMIZEDDEBUG.exe!GuiCanvas::paint() Line 1617 C++ [Inline Frame] game_OPTIMIZEDDEBUG.exe!fastdelegate::FastDelegate0<void>::operator()() Line 904 C++ [Inline Frame] game_OPTIMIZEDDEBUG.exe!Signal<void __cdecl(void)>::trigger() Line 650 C++ game_OPTIMIZEDDEBUG.exe!Process::processEvents() Line 99 C++ game_OPTIMIZEDDEBUG.exe!StandardMainLoop::doMainLoop() Line 654 C++ game_OPTIMIZEDDEBUG.exe!TorqueMain(int argc, const char * * argv) Line 325 C++ game_OPTIMIZEDDEBUG.exe!run(int argc, const char * * argv) Line 336 C++ game_OPTIMIZEDDEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, int __formal) Line 394 C++

exception at Point2I cell((pt.x < 0 ? -1 : pt.x / mCellSize.x), (pt.y < 0 ? -1 : pt.y / mCellSize.y));

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant