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3D Models

Sebastian edited this page Mar 26, 2020 · 22 revisions

Scaling

Unity works with arbitrary units. The default physics work on the assumption that one unit is one meter. The VR-setup also assumes that one unit is one meter. Therefore all models should be designed in such a way that one unit is equal to one meter.

Here is a checklist for correct model scaling:

  • The model was created in life size
  • The model is exported to FBX with a scaling factor of one
  • It is imported into Unity with a scaling factor of one
  • It is placed in a scene with a scaling factor of one
  • The model has the correct size for a VR-Player with a scaling factor of one

Rotation

In Unity, this is the rotation convention:

  • Positive x: Right (red)
  • Positive Y: Up (green)
  • Positive Z: Forward (blue)

Importing

In order to prevent import issues during version upgrades all models should be included via FBX. Blender and other 3d-model files should not be placed inside the unity folder.