Gaffer 1.5.0.0 alpha 3 #6086
johnhaddon
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Features
colorChooser:inline:
andcolorChooser:dialogue:
entries for the inline chooser and dialogue chooser respectively, with the following suffixes :visibleComponents
: A string where each character is a visible component slider. Optional components arergbhsvtmi
.staticComponent
: A single character string for the component to use as the static component for the color field. The other two components in the "RGB", "HSV" and "TMI" triplets will be controllable in the widget.colorFieldVisible
: A boolean indicating if the color field should be visible or not.destination
plug, allowing multiple input meshes to be merged into a single level set at an arbitrary location.destination
plug, allowing multiple input level sets to be merged into a single mesh at an arbitrary location.Improvements
is_sphere
plug to spot and point lights. Disablingis_sphere
is equivalent to enabling "Soft Falloff" in Blender, which reverts the light to the behaviour of Cycles 3.6 and earlier.pi
times brighter at the same intensity when compared with previous versions. If necessary, this adjustment can be disabled by setting theGAFFERCYCLES_USE_LEGACY_LIGHTS
environment variable with a value of1
.principled_bsdf
,principled_hair_bsdf
, andprincipled_volume
shaders in the Graph Editor. A subset of parameter nodules are now visible by default, the remainder can be accessed by clicking on or connecting to the node's+
icon and choosing the parameter to make visible.instanceId
to be used as a custom attribute in the Instancer node. Warnings are emitted if values are out of range for Arnold's 32 bit ints.Fixes
None
.Breaking Changes
adjustBounds
plug. In the rare case where it is important to recompute slightly tighter bounds, one workaround is to use ShufflePrimitiveVariables to shuffle from "P" to "P" withadjustBounds
checked.FloatGrid
. If other types are required, please request them.Build
This discussion was created from the release Gaffer 1.5.0.0 alpha 3.
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