Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a slot for fluid type locking on YOTTs and make AE2 respect the lock #17973

Open
5 tasks done
Speecker opened this issue Nov 14, 2024 · 0 comments
Open
5 tasks done
Labels
Mod: GT GregTech and its (former) addons Status: Needs Discussion Issue requires developer/staff/admin discussion Suggestion

Comments

@Speecker
Copy link

Your GTNH Discord Username

Speecker

Your Pack Version

Stable v2.6.1 & nightly v2.7.0

Your Proposal

As the title implies the YOTTanks are missing a slot for fluid type locking and AE2 doesnt respect the lock.
As of now you have to place some of the fluid type you want the YOTT to lock to inside an Input Hatch.
If there is no fluid locked yet AE2 can also just randomly input any fluid.

Your Goal

Add a slot for locking a fluid type onto YOTTs.
Deny AE2 from inputting any fluid even if there is none locked yet.

Your Vision

Having a slot to lock a fluid type onto the YOTT just like you can with Super/Quantum Tanks.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this feature please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
  • I believe there is nothing similar in the pack already, or the existing solution isn't good enough.
  • I understand this change request may not attract enough attention and thus not be implemented.
  • I understand this change request may be rejected due to other community members thinking it's inappropriate.
  • I believe this feature would make the pack better.
@Speecker Speecker added Status: Triage Issue awaiting triage. Remove once this issue is processed Suggestion labels Nov 14, 2024
@RAFAEL-SOSA-UH RAFAEL-SOSA-UH added Status: Needs Discussion Issue requires developer/staff/admin discussion Mod: GT GregTech and its (former) addons and removed Status: Triage Issue awaiting triage. Remove once this issue is processed labels Nov 14, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Mod: GT GregTech and its (former) addons Status: Needs Discussion Issue requires developer/staff/admin discussion Suggestion
Projects
None yet
Development

No branches or pull requests

2 participants