Add a slot for fluid type locking on YOTTs and make AE2 respect the lock #17973
Labels
Mod: GT
GregTech and its (former) addons
Status: Needs Discussion
Issue requires developer/staff/admin discussion
Suggestion
Your GTNH Discord Username
Speecker
Your Pack Version
Stable v2.6.1 & nightly v2.7.0
Your Proposal
As the title implies the YOTTanks are missing a slot for fluid type locking and AE2 doesnt respect the lock.
As of now you have to place some of the fluid type you want the YOTT to lock to inside an Input Hatch.
If there is no fluid locked yet AE2 can also just randomly input any fluid.
Your Goal
Add a slot for locking a fluid type onto YOTTs.
Deny AE2 from inputting any fluid even if there is none locked yet.
Your Vision
Having a slot to lock a fluid type onto the YOTT just like you can with Super/Quantum Tanks.
Final Checklist
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