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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.6)
set(CMAKE_CXX_STANDARD 20)
option (GFX_API_DX12 "Build with DX12" ON)
option (GFX_API_WG "Build with Work graphs" ON)
if(NOT DEFINED GFX_API)
project (GLTFSample)
else()
project (GLTFSample_${GFX_API})
set_property(DIRECTORY ${CMAKE_PROJECT_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
if(GFX_API STREQUAL DX12)
set(GFX_API_DX12 ON)
else()
message(STATUS "----------------------------------------------------------------------------------------")
message(STATUS "")
message(STATUS "** Almost there!!")
message(STATUS "")
message(STATUS " This framework supports DX12 only, you need to invoke cmake in one of these ways:")
message(STATUS "")
message(STATUS " Examples:")
message(STATUS " Generate selected one:")
message(STATUS " cmake <project_root_dir> -DGFX_API=DX12")
message(STATUS " Generate with switches (Default is ON):")
message(STATUS " cmake <project_root_dir> [-DGFX_API_DX12=ON|OFF]")
message(STATUS "")
message(STATUS "----------------------------------------------------------------------------------------")
message(FATAL_ERROR "")
endif()
endif()
# Check MSVC toolset version, Visual Studio 2019 required
if(MSVC_TOOLSET_VERSION VERSION_LESS 142)
message(FATAL_ERROR "Cannot find MSVC toolset version 142 or greater. Please make sure Visual Studio 2019 or newer installed")
endif()
# ouput exe to bin directory
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin)
foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_HOME_DIRECTORY}/bin )
endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
add_compile_options(/MP)
if(GFX_API_WG)
add_definitions(-DENABLE_WORKGRAPHS)
endif()
# reference libs used by both backends
add_subdirectory(libs/cauldron)
add_subdirectory(src/Common)
# application icon
set(icon_src
${CMAKE_CURRENT_SOURCE_DIR}/libs/cauldron/src/common/Icon/GPUOpenChip.ico
${CMAKE_CURRENT_SOURCE_DIR}/libs/cauldron/src/common/Icon/resource.h
${CMAKE_CURRENT_SOURCE_DIR}/libs/cauldron/src/common/Icon/Cauldron_Common.rc
)
if(GFX_API_DX12)
add_subdirectory(src/DX12)
endif()
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/libs/cauldron/src/common/Icon/Cauldron_Common.rc PROPERTIES VS_TOOL_OVERRIDE "Resource compiler")
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/libs/cauldron/src/common/Icon/GPUOpenChip.ico PROPERTIES VS_TOOL_OVERRIDE "Image")