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Documentation states there should be an intensity parameter in uber shader but it is not, is there a simple way to adjust this parameter? I thought that setting up weight to more than 1 will do the job, but it seem like its doing nothing.
The text was updated successfully, but these errors were encountered:
This is some sort of general documentation you are referring to that does not reflect the reality of all plugins. I verified that weight is correctly passed to RPR without clipping when you specify values greater than 1. So seems like you can't imitate intensity using this parameter. But you can enter a color that is multiplied by the intensity and it would work. Try setting the color to (5, 10, 0). This is not really convenient but you are using Houdini, you can always wrap any node into another node or even modify UI and add some expressions.
Documentation states there should be an intensity parameter in uber shader but it is not, is there a simple way to adjust this parameter? I thought that setting up weight to more than 1 will do the job, but it seem like its doing nothing.
The text was updated successfully, but these errors were encountered: