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ProgressBar.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace CustomStreetManager
{
public partial class ProgressBar : Form
{
public ProgressBar()
{
InitializeComponent();
}
private void ProgressBar_Load(object sender, EventArgs e)
{
}
public void SetProgressBarLabel(string text)
{
progressLabel.Text = text;
}
public void SetProgressBarValue(int num)
{
if(num != 100)
{
mapReplaceProgressBar.Value = num + 1;
mapReplaceProgressBar.Value--;
}
else
{
mapReplaceProgressBar.Value = num;
}
}
public void SetButtonToClose()
{
cancelButton.Text = "Close";
}
public void SetButtonToGoBack()
{
cancelButton.Text = "Go Back";
}
private void progressLabel_Click(object sender, EventArgs e)
{
}
private void cancelButton_Click(object sender, EventArgs e)
{
this.Close();
if (cancelButton.Text == "Go Back")
{
//I don't want to quit the app if there's an error, but I do want to remove the working directory folder.
if (Directory.Exists("..\\_working_directory\\"))
{
Directory.Delete("..\\_working_directory\\");
}
}
else if (cancelButton.Text == "Close")
{
Application.Exit();
}
}
}
}