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englishlocal.h
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// in the following text:
// <team name>=any one of LT_TEAM_??? defined below
// text.c
#define LT_TEAM_1 "Red"
#define LT_TEAM_2 "Green"
#define LT_TEAM_3 "Blue"
#define LT_TEAM_4 "Yellow"
#define LIVES "Lives"
#define TEAM "Team"
// networking
#define IS_JOINING_THE_GAME "is joining the game" // player is joining the games
#define THE_SESSION_HAS_BEEN_LOST_PLEASE_QUIT "The Session has been lost please quit"
#define YOU_HAVE_BECOME_THE_HOST "You Have Become The Host"
#define HAS_LEFT_THE_GAME "has left the game"
#define FROM_YOUR_OWN_TEAM "from your own team"
#define WITH_THE_BOUNTY "with the bounty"
#define NO_POINTS_FOR_KILLING_PLAYER_WITHOUT_THE_BOUNTY "no points for killing %s without the bounty" // %s= Name of Player
#define HIMSELF "himself"
#define ON_HIS_OWN_TEAM "on his own team"
#define PACKETS_PER_SECOND_SET "Packets per second set"
#define THE_COLOUR_TEAM_HAVE_SCORED "the %s team have scored" // %s=<team name>
#define THE_COLOUR_TEAM_ARE_RETURNING_THEIR_FLAG "the %s team are returning their flag" // %s=<team name>
#define THE_COLOUR_TEAM_FLAG_HAS_BEEN_RETURNED "the %s team flag has been returned" // %s=<team name>
#define THE_COLOUR_TEAM_FLAG_HAS_DRIFTED_INTO_THEIR_GOAL "the %s team flag has drifted into their goal" // %s=<team name>
#define THE_COLOUR_TEAM_FLAG_HAS_ESCAPED_FROM_THEIR_GOAL "the %s team flag has escaped from their goal" // %s=<team name>
#define HAS_GOT_THE_BOUNTY "has got the bounty"
#define ON_YOUR_OWN_TEAM "On Your Own Team"
// Multiplayer.c
#define YOU_NEED_TO_INSATLL_THE_DIRECT_PLAY_50A_UPDATE "You need to install DirectX 6 to use the patch\n"
#define CONNECTION_INITIALIZATION_ERROR "Connection Initialization Error..."
#define COULDNT_GET_SERVICE_PROVIDER_CAPS "Couldnt Get Service Provider Caps"
#define COULDNT_OPEN_SESSION "Couldnt Open Session"
#define COULDNT_CREATE_PLAYER "Couldnt Create Player"
#define NO_MULTIPLAYER_LEVELS "No multiplayer levels"
// Pickups.c
// in the following text:
// <player name>=any player's name (typed in by player)
// <pickup name>=any one of LT_PICKUP_??? defined below
#define LT_PICKUP_TROJAX "Trojax" // Primary Weapons
#define LT_PICKUP_PYROLITE "Pyrolite Rifle"
#define LT_PICKUP_TRANSPULSE "Transpulse Cannon"
#define LT_PICKUP_SUSSGUN "Suss-Gun"
#define LT_PICKUP_LASER "Beam Laser"
#define LT_PICKUP_MUG "Mug Missile" // Secondary Weapons
#define LT_PICKUP_MUG_PACK "Mug Missiles"
#define LT_PICKUP_SOLARIS "Heatseeker Missile"
#define LT_PICKUP_SOLARIS_PACK "Heatseeker Missile Pack"
#define LT_PICKUP_THIEF "Thief Missile"
#define LT_PICKUP_SCATTER "Scatter Missile"
#define LT_PICKUP_GRAVGON "Gravgon Missile"
#define LT_PICKUP_MFRL "Rocket Launcher"
#define LT_PICKUP_TITAN "TitanStar Missile"
#define LT_PICKUP_PURGE "Purge Mine Pack"
#define LT_PICKUP_PINE "Pine Mine Pack"
#define LT_PICKUP_QUANTUM "Quantum Mine Pack"
#define LT_PICKUP_SPIDER "Spider Mine Pack"
#define LT_PICKUP_PARASITE "Parasite Mine"
#define LT_PICKUP_FLARE "Flare"
#define LT_PICKUP_GENAMMO "General Ammo" // Ammo
#define LT_PICKUP_PYROFUEL "Pyrolite Fuel"
#define LT_PICKUP_SUSSAMMO "Suss-Gun Ammo"
#define LT_PICKUP_POWER_POD "Power Pod" // Extras
#define LT_PICKUP_SHIELD "Shield"
#define LT_PICKUP_INVULBERABILITY "Invulnerability"
#define LT_PICKUP_EXTRA_LIFE "Extra Life"
#define LT_PICKUP_TARGETING_COMPUTER "Targeting Computer"
#define LT_PICKUP_SMOKE "Smoke Streamer"
#define LT_PICKUP_NITRO "Nitro"
#define LT_PICKUP_GOGGLES "Goggles"
#define LT_PICKUP_GOLD_BARS "Gold Bars"
#define LT_PICKUP_STEALTH "Stealth Mantle"
#define LT_PICKUP_CRYSTAL "Crystal"
#define LT_PICKUP_ORBITAL "Orbit Pulsar"
#define LT_PICKUP_GOLDEN_POWER_POD "Golden Power Pod"
#define LT_PICKUP_DNA "DNA"
#define LT_PICKUP_BOMB "Bomb"
#define LT_PICKUP_GOLDEN_IDOL "Golden Idol"
#define YOU_ALREADY_HAVE "You already have %s" // %s=<pickup name>
#define YOU_ALREADY_HAVE_A "You already have a %s" // %s=<pickup name>
#define YOU_ALREADY_HAVE_MAX "You already have max %s" // %s=<pickup name>
#define FULL_POWER_LEVEL "Full Power Level"
#define POWER_POD_LEVEL "Power Pod Level %d" // %d=1, 2 or 3
#define YOU_ALREADY_HAVE_MAX_POWER "You already have max power"
#define YOU_CANT_HANDLE_ANY_MORE "You can't handle any more"
#define YOUVE_EARNED_EXTRA_LIFE "You've earned yourself an extra life..."
#define YOU_HAVE_ONE_GOLD_BAR "You now have %hd gold bar" // %hd=1
#define YOU_HAVE_GOLD_BARS "You now have %hd gold bars" // %hd=2, 3, 4...
#define YOU_HAVE_ONE_CRYSTAL "You now have %d crystal" // %hd=1
#define YOU_HAVE_CRYSTALS "You now have %d crystals" // %hd=2, 3, 4...
#define TAKE_FLAG_TO_GOAL "take the flag to the %s goal" // %s=<team name>
#define SOMEONE_HAS_GOT_THE_FLAG "%s on the %s team has got the flag" // %s1=<player name>, %s2=<team name>
#define YOU_HAVE_GOT_THE_BOUNTY "you have found the bounty"
#define TEAM_FLAG_RETURNED "the %s flag has been returned" // %s=<team name>
#define RETURN_TEAM_FLAG "return the flag to the %s goal" // %s=<team name>
#define CANNOT_PICKUP_OWN_FLAG "you cannot pick up your own team's flag"
#define SOMEONE_HAS_OTHER_TEAM_FLAG "%s on the %s team has got the %s flag" // %s1=<player name>, %s2=<team name>, %s3=<team name>
#define FLAG_DRIFTED_BACK "the %s flag drifted back into their goal" // %s=<team name>
#define FLAG_ESCAPED "the %s flag escaped from their goal" // %s=<team name>
// models.c
// in the following text:
// <death method>=any one of the LT_DEATHMETHOD_??? defined below
#define AN_ENEMY_KILLED_YOU "an enemy killed you with %s" // %s=<death method>
#define ENEMY_KILLED_YOU "enemy killed you with %s" // %s=<death method>
#define YOU_KILLED_YOURSELF_HOW "you killed yourself with %s" // %s=<death method>
#define SOMEONE_KILLED_YOU "%s killed you with %s %s" // %s1=<player name> %s2=<death method>, %s3=either FROM_YOUR_OWN_TEAM (see following line) or empty
#define FROM_YOUR_OWN_TEAM "from your own team"
#define YOU_DIED "you died"
// primary.c
#define LT_DEATHMETHOD_KILLED "a kamikaze"
#define LT_DEATHMETHOD_PURGE_MINE "a purge mine"
#define LT_DEATHMETHOD_PINE_MINE "a pine mine"
#define LT_DEATHMETHOD_QUANTUM_MINE "a quantum mine"
#define LT_DEATHMETHOD_SPIDER_MINE "a spider mine"
#define LT_DEATHMETHOD_TITAN "a titan"
#define LT_DEATHMETHOD_TITAN_SHRAPNEL "titan shrapnel"
#define LT_DEATHMETHOD_SCATTER "a scatter"
#define LT_DEATHMETHOD_GRAVGON "a gravgon"
#define LT_DEATHMETHOD_SOLARIS "a solaris"
#define LT_DEATHMETHOD_MFRL "the mfrl"
#define LT_DEATHMETHOD_MUG "a mug"
#define LT_DEATHMETHOD_THEIF "a theif missile"
#define LT_DEATHMETHOD_PINE_MISSILE "a pine mine missile"
#define LT_DEATHMETHOD_PULSAR "pulsars"
#define LT_DEATHMETHOD_TROJAX "trojax"
#define LT_DEATHMETHOD_PYROLITE "pyrolite"
#define LT_DEATHMETHOD_TRANSPULSE "transpulse"
#define LT_DEATHMETHOD_SUSS_GUN "suss-gun"
#define LT_DEATHMETHOD_LASER "lasers"
#define LT_DEATHMETHOD_ORBITOR "an orbitor"
#define LT_DEATHMETHOD_NO_PRIMARY "no primary weapon rofl"
#define LT_DEATHMETHOD_NO_SECONDARY "no secondary weapon rofl"
#define LT_DEATHMETHOD_NME_BULLET1 "an enemy bullet"
#define LT_DEATHMETHOD_NME_PULSAR "enemy pulsars"
#define LT_DEATHMETHOD_NME_TROJAX "enemy trojax"
#define LT_DEATHMETHOD_NME_PYROLITE "enemy pyrolite"
#define LT_DEATHMETHOD_NME_TRANSPULSE "enemy transpulse"
#define LT_DEATHMETHOD_NME_SUSS_GUN "enemy suss-gun"
#define LT_DEATHMETHOD_NME_LASER "enemy lasers"
#define LT_DEATHMETHOD_NME_LIGHTNING "lightning lasers"
#define LT_DEATHMETHOD_FLAMES "flames"
#define LT_DEATHMETHOD_NME_POWERLASER "power laser"
#define LT_DEATHMETHOD_ENEMYSPIRALMISSILE "enemy spiral missile"
#define LT_DEATHMETHOD_NMEHOMINGMISSILE "enemy homing missile"
#define LT_DEATHMETHOD_ENEMYBLUEHOMINGMISSILE "enemy blue homing missile"
#define LT_DEATHMETHOD_ENEMYFIREBALL "enemy fireball"
#define LT_DEATHMETHOD_ENEMYTENTACLE "enemy tentacle"
#define LT_DEATHMETHOD_ENEMYDEPTHCHARGE "enemy depth charge"
#define YOU_DONT_HAVE_ANY_AMMO "You don't have any ammo"
#define YOU_DONT_HAVE_THAT_WEAPON "You don't have that weapon"
#define LASER_OVERHEATED "Laser Overheated"
// ships.c
#define TEAM_SCORED "the %s team have scored" // %s=<team name>
#define OTHER_TEAM_FLAG_RETURNED "the %s team have returned their flag" // %s=<team name>
#define YOU_NEED_FLAG "you need the %s flag to score" // %s=<team name>
#define YOU_KILLED_YOURSELF "you killed yourself"
#define NO_LIVES_LEFT "No Lives Left"
#define LAST_LIFE "Last Life"
#define ONE_LIFE_LEFT "%d Life Left" // %d=1
#define LIVES_LEFT "%d Lives Left" // %d=2, 3, 4...
#define RESTART_ACTIVATED "ReStart Position Activated"
#define SHIELD_CRITICAL "shield critical"
#define HULL_CRITICAL "hull critical"
// screenpolys.c
#define OUT_OF_TIME "Out of time"
#define IF_YOU_CANT_TAKE_THE_HEAT "If you can't take the heat"
#define GET_OUT_OF_THE_KITCHEN "get out of the kitchen...."
// credits.c
#define GAME_COMPLETE1 "CONGRATULATIONS"
#define GAME_COMPLETE2 "You completed all the"
#define GAME_COMPLETE3 "levels."
#define COMPLETE_NOT_ALL_CRYSTALS1 "but you didn't get all the"
#define COMPLETE_NOT_ALL_CRYSTALS2 "crystals."
#define COMPLETE_NOT_ALL_CRYSTALS3 "You'll have to do it all"
#define COMPLETE_NOT_ALL_CRYSTALS4 "over again if you want"
#define COMPLETE_NOT_ALL_CRYSTALS5 "to be properly rewarded."
#define COMPLETE_ALL_CRYSTALS1 "and collected all the"
#define COMPLETE_ALL_CRYSTALS2 "crystals."
#define COMPLETE_ALL_CRYSTALS3 "You have been awarded"
#define COMPLETE_ALL_CRYSTALS4 "The secret biker."
#define COMPLETE_ALLBUT1_CRYSTALS1 "you got through the"
#define COMPLETE_ALLBUT1_CRYSTALS2 "secret level."
#define COMPLETE_ALLBUT1_CRYSTALS3 "but you didn't get the"
#define COMPLETE_ALLBUT1_CRYSTALS4 "final crystal. Better"
#define COMPLETE_ALLBUT1_CRYSTALS5 "luck next time."
#define PRESS_ANY_KEY1 ""
#define PRESS_ANY_KEY2 "Press any key"
#define DEFAULT_NEWNAME "newname"