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dan item declarations.txt
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dan item declarations.txt
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public static final Item AUTO_CUBE_IN_VAULT = new Item(123, "Auto: Cube in Vault?", Item.Datatype.BOOLEAN);
public static final Item AUTO_CUBE_IN_ALLY_SWITCH = new Item(124, "Auto: Cube in Ally Switch?", Item.Datatype.BOOLEAN);
public static final Item AUTO_CUBE_IN_SCALE = new Item(125, "Auto: Cube in Scale?", Item.Datatype.BOOLEAN);
public static final Item AUTO_CUBE_IN_OPPONENT_SWITCH = new Item(126, "Auto: Cube in Opponent Switch?", Item.Datatype.BOOLEAN);
public static final Item CUBE_IN_VAULT = new Item(127, "Cube in Vault", Item.Datatype.INTEGER);
public static final Item CUBE_IN_ALLY_SWITCH = new Item(128, "Cube in Ally Switch", Item.Datatype.INTEGER);
public static final Item CUBE_IN_SCALE = new Item(129, "Cube in Scale", Item.Datatype.INTEGER);
public static final Item CUBE_IN_OPPONENT_SWITCH = new Item(130, "Cube in Opponent Switch", Item.Datatype.INTEGER);
public static final Item CUBE_DROPPER = new Item(131, "Cube Dropper", Item.Datatype.INTEGER);
public static final Item HELP_OTHERS_CLIMB = new Item(132, "Help Others Climb?", Item.Datatype.BOOLEAN);
public static final Item PLAY_DEFENSE = new Item(133, "Play Defense?", Item.Datatype.BOOLEAN);
public static final Item RATE_DEFENSE = new Item(134, "Rate Defense", Item.Datatype.INTEGER);