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ROADMAP.md

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Combat System
  • Can currently shoot at other MOBs/players, armor affects damage, can cripple limbs causing various effects.
  • MOBs can die and leave a corpse with all of their equipment in it.
  • Experience/skills on victory
  • Crippling limbs and effects from this
Skill System (partially implemented)
  • Skill bases
    • Combat
    • Engineering
    • Subterfuge
    • Medicine
    • Misc (Need a better name, thinking "personality" or "cool", not sure, but skill tree will include things like speech, gambling, driving, and other skills that don't fall into the above branches) Note: As you become adept at skills you unlock additional skills in the skill tree. I'm thinking a mix between the system in Skyrim and stock SMAUG. Instead of choosing a class you advance skill trees (see above), each skill in a tree has requirements and prerequisites before you can practice it (Like in Skyrim). Once you choose a skill in a skill tree you must use it to practice it and become better at it (Like in SMAUG) and unlock further skills.
Misc
  • Hacking system, really need to put some brain power into this one. Want something that's fun and useful, be able to lock or unlock doors in a facility, activate/deactivate security systems, or reprogram them to target other people. Lock out reinforcements if you're in the middle of combat, etc.
  • Weather system. Thinking of just using whatever the weather in San Francisco (Where this MUD is based) is in real time.
  • Crafting System. Players can create or modify weapons, computers, armor, software.
  • Ecomomy.
  • Vehicles and vehicle combat
  • Advanced scripting
    • Conversation system with NPCs, like in the Fallout series, where you choose branches which are influenced by your stats, skills, etc.
    • Dynamic room descriptions
    • Scripted commands and skills
    • Sandbox for player created software