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SUPERPEOPLE_Offset.hpp
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SUPERPEOPLE_Offset.hpp
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/* Create by #FF69B4 */
#define ComponentVelocity 0xC0 //|size:0xC|type:struct FVector|class USceneComponent|
#define RelativeRotation 0x1E0 //|size:0xC|type:struct FRotator|class USceneComponent|
#define RootComponent 0x168 //|size:0x8|type:class USceneComponent*|class AActor|
#define PlayerController 0x38 //|size:0x8|type:class APlayerController*|class UPlayer|
#define PlayerState 0x348 //|size:0x8|type:class APlayerState*|class APawn|
#define Mesh 0x3A8 //|size:0x8|type:class USkeletalMeshComponent*|class ACharacter|
#define AcknowledgedPawn 0x478 //|size:0x8|type:class APawn*|class APlayerController|
#define PlayerCameraManager 0x5C0 //|size:0x8|type:class APlayerCameraManager*|class APlayerController|
#define ViewTarget 0x1090 //|size:0x690|type:struct FTViewTarget|class APlayerCameraManager|
#define CameraCachePrivate 0x1DE0 //|size:0x680|type:struct FCameraCacheEntry|class APlayerCameraManager|
#define LeanValue 0x1130 //|size:0x4|type:float|class ABravoHotelCharacter|
#define Health 0x1CC8 //|size:0x4|type:float|class ABravoHotelCharacter|
#define bIsFired 0x351C //|size:0x1|type:bool|class ABravoHotelCharacter|
#define FPSK_SwayRotationIdle 0x3D2C //|size:0xC|type:struct FRotator|class ABravoHotelCharacter|
#define TeamIndex 0x100 //|size:0x1|type:unsigned char|class UBHReplicatedPlayerInfo|
#define ReplicatedPlayerInfo 0x5D0 //|size:0x8|type:class UBHReplicatedPlayerInfo*|class ABravoHotelPlayerState|
#define CurrentState 0x6E9 //|size:0x1|type:EPlayerState|class ABravoHotelPlayerState|