From a141525fed89db22d6295f186677bd4697c55043 Mon Sep 17 00:00:00 2001 From: Jenna Sloan Date: Sun, 31 Mar 2024 17:01:05 -0500 Subject: [PATCH] updated some links --- docs/content/content_conversion.md | 2 +- docs/content/formats/fezlvl.md | 4 ++-- docs/content/formats/fezts.md | 2 +- docs/game/scripting.md | 6 +++--- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/docs/content/content_conversion.md b/docs/content/content_conversion.md index 32bdf08..e6986a5 100644 --- a/docs/content/content_conversion.md +++ b/docs/content/content_conversion.md @@ -1,6 +1,6 @@ # Converted Content Specification -All content of the game is hidden behind multiple formats and a layer of compression (for more information, read [FEZ Content Formats](../game/content_formats)), which makes them very hard to access for modders. In order to work around this, [FEZRepacker](https://github.com/FEZModding/FEZRepacker) was created to allow an easy conversion between these proprietary formats and more user-friendly ones. Additionally, Repacker is included as part of [HAT mod loader](https://github.com/FEZModding/HAT), allowing the game to directly access the content without having to convert it back to its own format, giving us a seamless modding experience. +All content of the game is hidden behind multiple formats and a layer of compression (for more information, read [FEZ Content Formats](/wiki/game/content_formats)), which makes them very hard to access for modders. In order to work around this, [FEZRepacker](https://github.com/FEZModding/FEZRepacker) was created to allow an easy conversion between these proprietary formats and more user-friendly ones. Additionally, Repacker is included as part of [HAT mod loader](https://github.com/FEZModding/HAT), allowing the game to directly access the content without having to convert it back to its own format, giving us a seamless modding experience. ```note This specification explains a general approach of content conversion and a structure of converted assets. To get more detailed information about the specific asset format, consult the specific format reference. diff --git a/docs/content/formats/fezlvl.md b/docs/content/formats/fezlvl.md index ddd44af..17ab526 100644 --- a/docs/content/formats/fezlvl.md +++ b/docs/content/formats/fezlvl.md @@ -209,7 +209,7 @@ Structure containing custom information about camera movement along path. ### ActorType -[Enum](#enum) specifying a type of actor used by TrileGroup, Art Object or Background Plane. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours will be provided in the future. +[Enum](#enum) specifying a type of actor used by TrileGroup, Art Object or Background Plane. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours can be found on the [ActorType Enum reference page](/wiki/game/actortype). ### Volume @@ -276,7 +276,7 @@ Structure defining custom behaviour which can await certain triggers, react to s [ScriptTrigger](#scripttrigger), [ScriptCondition](#scriptcondition) and [ScriptAction](#scriptaction) are using string-encoded operations. Their syntax may vary, but they will always start with entity identifier followed by a dot. Entity identifier is simply its class name. If an entity is not static (like Level or Camera), it's followed by a square brackets [] operator containing an ID of an object (like Volume or ArtObject). -A full list of entities and their exposed triggers, properties and actions is available [at the "Scripting Reference" page](../../game/scripting). +A full list of entities and their exposed triggers, properties and actions is available [at the "Scripting Reference" page](/wiki/game/scripting). ### ScriptTrigger diff --git a/docs/content/formats/fezts.md b/docs/content/formats/fezts.md index aa5a8f9..37c8050 100644 --- a/docs/content/formats/fezts.md +++ b/docs/content/formats/fezts.md @@ -80,7 +80,7 @@ All enums are stored as PascalCamelCase string parameters. ### ActorType -[Enum](#enum) specifying a type of actor used by a Trile. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours will be provided in the future. +[Enum](#enum) specifying a type of actor used by a Trile. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours can be found on the [ActorType Enum reference page](/wiki/game/actortype). ### SurfaceType diff --git a/docs/game/scripting.md b/docs/game/scripting.md index cd3e142..f515673 100644 --- a/docs/game/scripting.md +++ b/docs/game/scripting.md @@ -2,9 +2,9 @@ ## Type Descriptors -[Events](#Events) are ScriptTriggers
-[Properties](#Properties) are for ScriptConditions (operators not included)
-[Operations](#Operations) are ScriptActions +[Events](#events) are ScriptTriggers
+[Properties](#properties) are for ScriptConditions (operators not included)
+[Operations](#operations) are ScriptActions ### Events