From efc9c2173a34ab4bfec61d6ef9ace9e7db8fa56b Mon Sep 17 00:00:00 2001 From: "(Jip) Willem Wijnia" Date: Tue, 9 Jul 2024 15:34:48 +0200 Subject: [PATCH] Buff the Fatboy pt. 1 (#6339) A small buff to the Fatboy to increase the viability of the shield and at the same time reduce the capabilities of stray air units to deal significant damage to the Fatboy. --- changelog/snippets/balance.6339.md | 21 +++++++++++++++++++++ units/UEL0401/UEL0401_unit.bp | 22 +++++++++++----------- 2 files changed, 32 insertions(+), 11 deletions(-) create mode 100644 changelog/snippets/balance.6339.md diff --git a/changelog/snippets/balance.6339.md b/changelog/snippets/balance.6339.md new file mode 100644 index 0000000000..7e614636c7 --- /dev/null +++ b/changelog/snippets/balance.6339.md @@ -0,0 +1,21 @@ +- (#6339) Balance changes to the Fatboy + +In general the Fatboy has been in an awkward position for a while now. With these changes we try to mitigate some of the perceived issues while preserving the identity of the Fatboy. + +- The shield is improved to increase its survivability and durability on the battlefield. + + - ShieldRechargeTime: 120 -> 75 + - ShieldRegenRate: 100 -> 200 + +- The anti air guns are stronger and have more range to allow it to fend off stray air units. + + - Range: 45 -> 55 + - Damage: 20 -> 40 + +- The (collision) size is reduced by roughly 5% - 7% to make artillery less viable. + + - UniformScale: 2.22 -> 2.15 + - ShieldSize: 25 -> 24 + - SizeX: 5.5 -> 5.2 + - SizeY: 1.5 -> 1.4 + - SizeZ: 8.0 -> 7.2 diff --git a/units/UEL0401/UEL0401_unit.bp b/units/UEL0401/UEL0401_unit.bp index 9bebb975cb..aeddaca7a1 100644 --- a/units/UEL0401/UEL0401_unit.bp +++ b/units/UEL0401/UEL0401_unit.bp @@ -80,10 +80,10 @@ UnitBlueprint{ RegenAssistMult = 60, ShieldEnergyDrainRechargeTime = 5, ShieldMaxHealth = 20000, - ShieldRechargeTime = 120, - ShieldRegenRate = 100, + ShieldRechargeTime = 75, + ShieldRegenRate = 200, ShieldRegenStartTime = 1, - ShieldSize = 25, + ShieldSize = 24, ShieldSpillOverDamageMod = 0, ShieldVerticalOffset = -7, }, @@ -217,7 +217,7 @@ UnitBlueprint{ Treads = { ScrollTreads = true }, }, }, - UniformScale = 0.22, + UniformScale = 0.215, }, Economy = { BuildCostEnergy = 350000, @@ -312,9 +312,9 @@ UnitBlueprint{ SelectionSizeX = 4, SelectionSizeZ = 5.25, SelectionThickness = 0.34, - SizeX = 5.5, - SizeY = 1.5, - SizeZ = 8, + SizeX = 5.2, + SizeY = 1.4, + SizeZ = 7.5, StrategicIconName = "icon_experimental_generic", StrategicIconSortPriority = 45, Transport = { @@ -774,7 +774,7 @@ UnitBlueprint{ BallisticArc = "RULEUBA_None", CannotAttackGround = true, CollideFriendly = false, - Damage = 20, + Damage = 40, DamageType = "Normal", DisplayName = "Linked Railgun", EffectiveRadius = 42, @@ -786,7 +786,7 @@ UnitBlueprint{ FiringRandomness = 0.01, FiringTolerance = 0.05, Label = "RightAAGun", - MaxRadius = 45, + MaxRadius = 55, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 90, @@ -843,7 +843,7 @@ UnitBlueprint{ BallisticArc = "RULEUBA_None", CannotAttackGround = true, CollideFriendly = false, - Damage = 20, + Damage = 40, DamageType = "Normal", DisplayName = "Linked Railgun", EffectiveRadius = 42, @@ -855,7 +855,7 @@ UnitBlueprint{ FiringRandomness = 0.01, FiringTolerance = 0.05, Label = "LeftAAGun", - MaxRadius = 45, + MaxRadius = 55, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 90,