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F3X BTools not working in new places #163
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@TonyRBXM Also, the part creation doesn't close and move to move tool after part are created in F3X. |
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@twixhood |
No clue, it seems to me that F3X is kinda broken right now. It doesn’t work correctly on my game again for some reason. |
I mean, on toolbox
The f3x has been officially fixed
Thank you for trying to help tho
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Subject: Re: [F3XTeam/RBX-Building-Tools] F3X BTools not working in new places (Issue #163)
No clue, it seems to me that F3X is kinda broken right now. It doesn’t work correctly on my game again for some reason.
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It’s been fixed? Finally |
Yeah, but you still have to set signalbehaviour to immediate, i think
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Subject: Re: [F3XTeam/RBX-Building-Tools] F3X BTools not working in new places (Issue #163)
It’s been fixed? Finally
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Since at least the 31/12/23, F3X appears to be broken in newly created projects, both in-game and in studio. Before beginning, the studio plugin works fine. Just the tool itself seems to be quite broken.
In both studio and in-game when you equip the tool this error occurs:
Players.Player.Backpack.Building Tools.Libraries.Signal:54: Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.
When resumed and the tools use is attempted in any form, the following error occurs:
Players.Player.Backpack.Building Tools.Libraries.Signal:46: invalid argument #1 to 'unpack' (table expected, got nil)
While testing in-game I found the following errors within a few minutes of experimentation:
Images can be seen below to help describe my issues as I'm not great at writing descriptions. Quick experimentation will be able to get across what I'm saying.
Older games seem to work fine. Seems to be newly created games that are buggy.
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