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Spine and texturePacker have different rotations #1
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@ivanpopelyshev Sorry I don't understand what you mean :) |
@alaa-eddine spine rotates regions clockwise, while texturepacker counter-clockwise. Its not possible to make correct json from atlas if there are rotated regions. |
That's why this PR was made: pixijs/pixijs#2237 However, if we store numbers instead of bools, last version of pixi will handle it: http://ivanpopelyshev.github.io/examples/index.html?s=demos&f=texture-rotate.js&title=Texture%20Rotate I can make PR. |
oh I get it now but if you can make a PR I'll merge it :) |
@alaa-eddine which limitations? |
for example, for one of my projects, I needed to create an animation with spine and be able to scale the skeleton and use a reduced image size with it. (btw : I'm glad to see a Pixi contributor browsing my github repos :) ) |
@alaa-eddine well it works now, pixi-compressed-textures together with pixi-spine can switch resolutions just fine :) (im contributing into pixi only for 7 months, while you are really old user) |
seems interesting I'll give it a try :) I sent you some message in twitter PM in response to your message on HTML5 forums I was on mobile and it's simpler to use twitter than the forum on mobile phone :) |
You know about subj., right?
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