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Does not work with Phaser version > 2.6 #67
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Any future plan to port it to Phaser 3 ? Thanks |
@jjalonso yes, I'm working on a full refactor for the library. so my new approach will use plugins, one for each supported library, the initial goal will be to restore full compatibility with PixiV3, PixiV4, Phaser 2 and Phaser 2 CE using two different plugins. This approach will also simplify community contributions to support other libraries if they want. there will be slight impact on the code, since you'll need to explicitely declare which plugin to use (Pixi, Phaser2 or Phaser3) .... but hopefully, there will be no (or minor) breaking changes. |
I though the development would be using only Phaser 3 API to create
elements in a container.
…On Thu, 21 Jun 2018 at 14:24, Alaa-eddine K. ***@***.***> wrote:
@jjalonso <https://github.com/jjalonso> yes, I'm working on a full
refactor for the library.
the current compatibility approach is very bad, when I started it I thouht
I'll only have to support one Pixi Version and one Phaser version ... today
there are 3 incompatible Pixi versions and 3 incompatible Phaser versions
(Phaser 2, Phaser CE and Phaser 3).
so my new approach will use plugins, one for each supported library, the
initial goal will be to restore full compatibility with PixiV3, PixiV4,
Phaser 2 and Phaser 2 CE using two different plugins.
then extend the compatibility to Phaser 3 using a new plugin.
This approach will also simplify community contributions to support other
libraries if they want.
there will be slight impact on the code, since you'll need to explicitely
declare which plugin to use (Pixi, Phaser2 or Phaser3) .... but hopefully,
there will be no (or minor) breaking changes.
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EZGUI will become an abstract library for HTML5 GUI. The Phaser 3 plugin will use only Phaser 3 API obviously. The idea is to keep GUI creation logic completely separated from the rendering. this way I can support different rendering libraries/Game engines .... and if one of them introduce a breaking change, it won't break the others, I'll just have to update its plugin. |
It Will look great,
I'm only worried if the project is quite big, will be so big for you as
unique developer and eventually it will be abandoned.
At the moment is no Phaser 3 UI, and there is a slot in the market for a
proper one, or at least a first one.
…On Thu, 21 Jun 2018 at 15:11, Alaa-eddine K. ***@***.***> wrote:
EZGUI will become an abstract library for HTML5 GUI.
The Phaser 3 plugin will use only Phaser 3 API obviously.
other plugins like Pixi for example, will use their own APIs.
The idea is to keep GUI creation logic completely separated from the
rendering. this way I can support different rendering libraries/Game
engines .... and if one of them introduce a breaking change, it won't break
the others, I'll just have to update its plugin.
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well EZGUI is not that big, and I also use it in some professional gaming projects for customers, this is how I'm funding it somehow :), and this is why I'm not abandonning it. obviously it's never simple to keep maintaining such projects, but hopefully, if the new version is well structured and used by more people, I'll maybe get some contribution from other developers :) |
Coolio
Ill be aware, would be great to update this thread when something is
available I think people will come to search here too and see this thread.
Thanks.
…On Thu, 21 Jun 2018 at 16:11, Alaa-eddine K. ***@***.***> wrote:
well EZGUI is not that big, and I also use it in some professional gaming
projects for customers, this is how I'm funding it somehow :), and this is
why I'm not abandonning it.
obviously it's never simple to keep maintaining such projects, but
hopefully, if the new version is well structured and used by more people,
I'll maybe get some contribution from other developers :)
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Error log when using with new version of Phaser:
Please fix this, EZGUI is awesome
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