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shade_menu.py
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shade_menu.py
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from .Utils.core import *
# adds a shading mode menu
class ShadeModeOperator(bpy.types.Operator):
bl_label = "Shading Operator"
bl_idname = "view3d.shading_menu_operator"
last_mode = ['WIREFRAME', 'SOLID']
def init(self, context):
# populate the list of last modes
if context.space_data.viewport_shade not in self.last_mode:
self.last_mode.append(context.space_data.viewport_shade)
# keep the list to 2 items
if len(self.last_mode) > 2:
del self.last_mode[1]
def modal(self, context, event):
current_time = time.time()
# if key has been held for more than 0.3 seconds call the menu
if event.value == 'RELEASE' and current_time > self.start_time + 0.3:
bpy.ops.wm.call_menu(name=ShadeModeMenu.bl_idname)
return {'FINISHED'}
# else toggle between wireframe and your last used mode
elif event.value == 'RELEASE' and current_time < self.start_time + 0.3:
if context.space_data.viewport_shade != self.last_mode[0]:
context.space_data.viewport_shade = self.last_mode[0]
else:
context.space_data.viewport_shade = self.last_mode[1]
return {'FINISHED'}
return {'RUNNING_MODAL'}
def execute(self, context):
self.init(context)
self.start_time = time.time()
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
class ShadeModeMenu(bpy.types.Menu):
bl_label = "Viewport Shading"
bl_idname = "VIEW3D_MT_shade_menu"
def init(self):
renderer = bpy.context.scene.render.engine
if renderer == 'BLENDER_RENDER':
modes = [["Solid", 'SOLID', "SOLID"],
["Wireframe", 'WIREFRAME', "WIRE"],
["Textured", 'TEXTURED', "TEXTURE_SHADED"],
["Material", 'MATERIAL', "MATERIAL_DATA"],
["Rendered", 'RENDERED', "SMOOTH"],
["Bounding Box", 'BOUNDBOX', "BBOX"]]
elif renderer == 'CYCLES':
modes = [["Solid", 'SOLID', "SOLID"],
["Wireframe", 'WIREFRAME', "WIRE"],
["Textured", 'TEXTURED', "TEXTURE_SHADED"],
["Material", 'MATERIAL', "MATERIAL_DATA"],
["Rendered", 'RENDERED', "SMOOTH"],
["Bounding Box", 'BOUNDBOX', "BBOX"]]
else:
modes = [["Solid", 'SOLID', "SOLID"],
["Wireframe", 'WIREFRAME', "WIRE"],
["Textured", 'TEXTURED', "TEXTURE_SHADED"],
["Material", 'MATERIAL', "MATERIAL_DATA"],
["Bounding Box", 'BOUNDBOX', "BBOX"]]
return modes
def draw(self, context):
modes = self.init()
menu = Menu(self)
# add the items to the menu
for mode in modes:
menuprop(menu.add_item(), mode[0], mode[1], "space_data.viewport_shade",
icon=mode[2], disable=True)
# add a shading options menu if object can be shaded smooth/flat
if bpy.context.object and bpy.context.object.type in ['MESH', 'CURVE', 'SURFACE']:
menu.add_item().separator()
if context.object.use_dynamic_topology_sculpting:
menu.add_item().prop(context.tool_settings.sculpt, "use_smooth_shading", toggle=True)
else:
menu.add_item().menu(MeshShadeMenu.bl_idname)
if get_mode() != 'EDIT':
menu.add_item().menu(DisplayOptionsMenu.bl_idname)
class MeshShadeMenu(bpy.types.Menu):
bl_label = "Object Shading"
bl_idname = "VIEW3D_MT_mesh_shade"
def draw(self, context):
menu = Menu(self)
menu.add_item().label(text="Object Shading")
menu.add_item().separator()
if bpy.context.mode == 'EDIT_MESH':
menu.add_item().operator("mesh.faces_shade_flat", "Shade Flat", icon="MESH_ICOSPHERE")
menu.add_item().operator("mesh.faces_shade_smooth", "Shade Smooth", icon="MESH_UVSPHERE")
else:
menu.add_item().operator("object.shade_flat", "Shade Flat", icon="MESH_ICOSPHERE")
menu.add_item().operator("object.shade_smooth", "Shade Smooth", icon="MESH_UVSPHERE")
class DisplayOptionsMenu(bpy.types.Menu):
bl_label = "Display Options"
bl_idname = "VIEW3D_MT_display_options"
def draw(self, context):
menu = Menu(self)
menu.add_item().label(text="Display Options")
menu.add_item().separator()
menu.add_item().prop(context.object, 'show_name', toggle=True)
menu.add_item().prop(context.object, 'show_axis', toggle=True)
menu.add_item().prop(context.object, 'show_wire', toggle=True)
menu.add_item().prop(context.object, 'show_x_ray', toggle=True)
menu.add_item().prop(context.object, 'show_all_edges', toggle=True)
### ------------ New hotkeys and registration ------------ ###
addon_keymaps = []
def register():
# create the global menu hotkey
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('view3d.shading_menu_operator', 'Z', 'PRESS')
addon_keymaps.append((km, kmi))
def unregister():
# remove keymaps when add-on is deactivated
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()