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Client crash when server has 1000 or more maps #243

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kiwixz opened this issue Mar 27, 2022 · 1 comment
Open

Client crash when server has 1000 or more maps #243

kiwixz opened this issue Mar 27, 2022 · 1 comment
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@kiwixz
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kiwixz commented Mar 27, 2022

Describe the bug
EvoSC crashes client-side: the error show up on the player screen, there is no relevant server logs (even in verbose mode).
There is an out-of-bounds error on this line: https://github.com/EvoTM/EvoSC/blob/fefef6f291399b95c24a548f032b61ddbb9108e1/core/Modules/MapList/Templates/map-list.latte.xml#L135

To Reproduce
Start a server with 1000 or more maps.

EvoSC (please complete the following information):

  • EvoSC-Version: 0.99.70
  • Game: TM²

When using git (please complete the following information):

@kiwixz kiwixz added the bug Something isn't working label Mar 27, 2022
@araszka
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araszka commented Jun 4, 2022

I'll look into it

@araszka araszka self-assigned this Jun 4, 2022
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